Computers

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Designing 3D Graphics: How to Create Real-Time 3DModels for Games and Virtual Reality

Designing 3D Graphics:...

by Josh White
  • Published in 1996
  • 383
Machine Learning and Statistics: The Interface

Machine Learning and S...

by G. Nakhaeizadeh
  • Published in 1996
  • 343
The Java Sourcebook

The Java Sourcebook

by Ed Anuff
  • Published in 1996
  • 512
Digital Typography Sourcebook

Digital Typography Sou...

by Marvin Bryan
  • Published in 1996
  • 384
Fuzzy Information Engineering: A Guided Tour ofApplications

Fuzzy Information Engi...

by Didier Dubois
  • Published in 1996
  • 712
LAN Management with SNMP and RMON

LAN Management with SN...

by Gilbert Held
  • Published in 1996
  • 371
The Object Database Handbook: How to Select,Implement and Use Object-Oriented Databases

The Object Database Ha...

by Douglas K. Barry
  • Published in 1996
  • 352
The Object Technology Casebook: Lessons from Award-Winning Business Applications

The Object Technology...

by Paul Harmon, William Morrissey
  • Published in 1996
  • 377
Digital Design from Zero to One, Laboratory Manual

Digital Design from Ze...

by Jerry D. Daniels
  • Published in 1996
  • 207
J2EE AntiPatterns

J2EE AntiPatterns

by Bill Dudney, Stephen Asbury, Joseph K. Krozak, Kevin Wittkopf
  • Published in 2003
  • 624
Developing Online Content: The Principles of Writing and Editing for the Web

Developing Online Cont...

by Irene Hammerich, Claire Harrison
  • Published in 2002
  • 400
Information Storage and Retrieval

Information Storage an...

by Robert R. Korfhage
  • Published in 1997
  • 368

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