Professional Augmented Reality Browsers forSmartphones - Programming for junaio, Layar andWikitude
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More About This Title Professional Augmented Reality Browsers forSmartphones - Programming for junaio, Layar andWikitude

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Create amazing mobile augmented reality apps with junaio, Layar, and Wikitude!

Professional Augmented Reality Browsers for Smartphones guides you through creating your own augmented reality apps for the iPhone, Android, Symbian, and bada platforms, featuring fully workable and downloadable source code. You will learn important techniques through hands-on applications, and you will build on those skills as the book progresses.

Professional Augmented Reality Browsers for Smartphones:

Describes how to use the latitude/longitude coordinate system to build location-aware solutions and tells where to get POIs for your own augmented reality applications

Details the leading augmented reality platforms and highlights the best applications

Covers development for the leading augmented reality browser platforms: Wikitude, Layar, and junaio

Shows how to build cross-platform location-aware content (Android, iPhone, Symbian, and bada) to display POIs directly in camera view

Includes tutorials for building 2D and 3D content, storing content in databases, and triggering actions when users reach specific locations

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Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

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Lester Madden (Essex, UK) has been involved with mobile technologies for 15 years. He has held marketing or developer focused roles at Microsoft, Skype, Nokia, and Symbian and is currently at Orange. Madden is well known in the mobile augmented reality community, working with many of the application providers for content and evangelizing solutions.

English

INTRODUCTION.

PART I: INTRODUCTION.

CHAPTER 1: INTRODUCING AUGMENTED REALITY (AR).

CHAPTER 2: NATURAL-FEATURE TRACKING AND VISUAL SEARCH 13

CHAPTER 3: INTRODUCTION TO AR BROWSERS.

CHAPTER 4: LATITUDE, LONGITUDE AND WHERE TO GET POIS.

PART II: WIKITUDE.

CHAPTER 5: BUILDING WORLDS WITH KML.

CHAPTER 6: BUILDING WORLDS WITH ARML.

PART III: LAYAR.

CHAPTER 7: BUILDING LAYAR LAYERS.

CHAPTER 8: CREATING FILTERS AND 2D OBJECTS.

CHAPTER 9: USING LAYAR TOOLS.

PART IV: JUNAIO.

CHAPTER 10: CREATING JUNAIO CHANNELS.

CHAPTER 11: NATURAL-FEATURE TRACKING AND VISUAL SEARCH WITH JUNAIO.

PART V: THE NEXT STEPS.

CHAPTER 12: ADDING ADVANCED FUNCTIONALITY.

CHAPTER 13: TAKING YOUR APPLICATION TO MARKET.

CHAPTER 14: THE FUTURE OF AR.

APPENDIX A: WIKITUDE SUPPORT AND ARML PARAMETERS.

APPENDIX B: LAYAR SUPPORT AND PARAMETERS.

APPENDIX C: JUNAIO SUPPORT AND PARAMETERS.

INDEX.

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