Pattern-Oriented Software Architecture For Dummies
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Implement programming best practices from the ground up

Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level.

  • Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects
  • Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing
  • Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up

Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.


Robert Hanmer is a Consulting Member of Technical Staff at Alcatel-Lucent. His work has included development, architecture, and evaluation of highly reliable systems for today's telephone network. He has been a prominent member of the software patterns community since the mid-1990s.


Introduction 1

Part I: Introducing Software Architecture and Patterns 7

Chapter 1: Software Architecture Basics 9

Chapter 2: Where Do Architectures Come From? 25

Chapter 3: What Do Software Architectures Look Like? 37

Chapter 4: Software Pattern Basics 55

Chapter 5: Seeing How Patterns Are Made and Used 73

Part II: Putting Patterns to Work 83

Chapter 6: Making Sense of Patterns 85

Chapter 7: Building Your Own Pattern Catalog 95

Chapter 8: Choosing a Pattern 103

Part III: Creating Your Application Architecture 115

Chapter 9: Building Functionality in Layers 117

Chapter 10: Piping Your Data through Filters 137

Chapter 11: Sharing Knowledge and Results on a Blackboard 151

Chapter 12: Coordinating Communication through a Broker 171

Chapter 13: Structuring Your Interactive Application with Model-View-Controller 189

Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control 209

Chapter 15: Putting Key Functions in a Microkernel 229

Chapter 16: Refl ecting and Adapting 245

Part IV: Designing with Other POSA Patterns 263

Chapter 17: Decomposing the System’s Structure 265

Chapter 18: Making a Component the Master 271

Chapter 19: Controlling Access 277

Chapter 20: Managing the System 285

Chapter 21: Enhancing Interprocess Communication 295

Chapter 22: Counting the Number of References 309

Part V: The Part of Tens 319

Chapter 23: Ten Patterns You Should Know 321

Chapter 24 Ten Places to Look for Patterns 327

Chapter 25: Ten Ways to Get Involved with the Pattern Community 333

Index 339