The Accredited Symbian Developer Primer -Fundamentals of Symbian OS
Buy Rights Online Buy Rights

Rights Contact Login For More Details

More About This Title The Accredited Symbian Developer Primer -Fundamentals of Symbian OS

English

This new book, first in the Academy series, is the official guide to the ASD exam, priming candidates for the exam, explaining exactly what they need to know.

The Primer explains the knowledge tested in the Accredited Symbian Developer exam, identifying and explaining the topics examined. Each of the exam's objectives is succinctly described, with the appropriate concepts explained in detail. Both standard C++ and topics specific to Symbian C++, such as Symbian Types and Declarations, Platform Secuirty, and Cleanup Stack, are covered.

The authors are experts in the field of Symbian C++ and contributed extensively to the design and creation of questions for the ASD exam. Jo Stichbury is the author of Symbian OS Explained and both authors are, of course, fully qualified Accredited Symbian Developers.

English

Jo Stichbury is the author of Symbian OS Explained and one of the first Accredited Symbian Developers.  She has been a Symbian OS C++ developer since 1997, working for Symbian, Ericsson and Nokia.  Jo has worked with Symsource to write a number of the questions in the ASD exam.

Mark Jacobs has been in the software industry business for over 18 years, and has worked for Symbian OS for 6 years as a senior developer and system architect, often closely with Symbian licensees.  He is an Accredited Symbian Developer.

English

Foreword.

About this Book.

About the Authors.

Acknowledgments.

Introduction.

Exam Essentials Summary.

1 C++ Language Fundamentals.

Introduction.

1.1 Types.

1.2 Statements.

1.3 Expressions and Operators.

1.4 Functions.

1.5 Dynamic Memory Allocation.

1.6 Tool Chain Basics.

2 Classes and Objects.

Introduction.

2.1 Scope and C++ Object-Oriented Programming (OOP) Support.

2.2 Constructors and Destructors.

2.3 Class Members.

3 Class Design and Inheritance.

Introduction.

3.1 Class Relationships.

3.2 Inheritance.

3.3 Dynamic Polymorphism – Virtual Methods.

3.4 Static Polymorphism and Templates.

4 Symbian OS Types and Declarations.

Introduction.

4.1 The Fundamental Symbian OS Types.

4.2 T Classes.

4.3 C Classes.

4.4 R Classes.

4.5 M Classes.

4.6 Static Classes.

4.7 Factors to Consider when Creating a Symbian OS Class.

4.8 Why Is the Symbian OS Naming Convention Important?

References.

5 Leaves and the Cleanup Stack.

Introduction.

5.1 Leaves: Lightweight Exceptions for Symbian OS.

5.2 How to Work with Leaves.

5.3 Comparing Leaves and Panics.

5.4 What Is a TRAP?

5.5 The Cleanup Stack.

5.6 Detecting Memory Leaks.

References.

6 Two-Phase Construction and Object Destruction.

Introduction.

6.1 Two-Phase Construction.

6.2 Object Destruction.

References.

7 Descriptors.

Introduction.

7.1 Features of Symbian OS Descriptors.

7.2 The Symbian OS Descriptor Classes.

7.3 The Inheritance Hierarchy of the Descriptor Classes.

7.4 Using the Descriptor APIs.

7.5 Descriptors as Function Parameters.

7.6 Correct Use of the Dynamic Descriptor Classes.

7.7 Common Inefficiencies in Descriptor Usage.

7.8 Literal Descriptors.

7.9 Descriptor Conversion.

References.

8 Dynamic Arrays.

Introduction.

8.1 Dynamic Arrays in Symbian OS.

8.2 RArray, RPointerArray or CArrayX?

8.3 Array Granularities.

8.4 Array Sorting and Searching.

8.5 TFixedArray.

References.

9 Active Objects.

Introduction.

9.1 Event-Driven Multitasking on Symbian OS.

9.2 Class CActive.

9.3 The Active Scheduler.

9.4 Canceling an Outstanding Request.

9.5 Background Tasks.

9.6 Common Problems.

References.

10 System Structure.

Introduction.

10.1 DLLs in Symbian OS.

10.2 Writable Static Data.

10.3 Executables in ROM and RAM.

10.4 Threads and Processes.

10.5 Inter-Process Communication (IPC).

10.6 Recognizers.

10.7 Panics and Assertions.

References.

11 Client–Server Framework.

Introduction.

11.1 The Client–Server Pattern.

11.2 Fundamentals of the Symbian OS Client–Server Framework.

11.3 Symbian OS Client–Server Classes.

11.4 Client–Server Data Transfer.

11.5 Impact of the Client–Server Framework.

References.

12 File Server and Streams.

Introduction.

12.1 The Symbian OS File System.

12.2 Streams and Stores.

References.

13 Sockets.

Introduction.

13.1 Introducing Sockets.

13.2 The Symbian OS Sockets Architecture.

13.3 Using Symbian OS Sockets.

References.

14 Tool Chain.

Introduction.

14.1 Build Tools.

14.2 Hardware Builds.

14.3 Installing an Application to Phone Hardware.

14.4 The Symbian OS Emulator.

References.

15 Platform Security.

Introduction.

15.1 The Trust Model.

15.2 Capability Model.

15.3 Data Caging.

15.4 Secure Identifier, Vendor Identifier and Unique Identifier.

15.5 Application Design for a Secure Platform.

15.6 Releasing a Secure Application on Symbian OS v9.

15.7 The Native Software Installer.

References.

16 Compatibility.

Introduction.

16.1 Levels of Compatibility.

16.2 Preventing Compatibility Breaks – What Cannot Be Changed?

16.3 What Can Be Changed Without Breaking Compatibility?

16.4 Best Practice – Designing to Ensure Future Compatibility.

References.

Bibliography.

Index.

loading