The Relic Guild

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In a sealed Labyrinth, a young woman must find a way to control her magic and escape her prison in this remarkable debut fantasy

Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined, and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth—and the lives of one million humans—Clara and the Relic Guild must find a way to contact the worlds beyond their walls.

English

Edward Cox is a debut author.

English

"Debut author Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come."  —SFX"I soon found myself engaged in the richness of Labrys Town and its varied residents. The story structure itself was split between many different perspectives and two different timelines, but this never felt confusing. Instead it was this structure that drew me in, wondering what had happened in the past that would lead to the events in the present."  —Fantasy Book Review"A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun."  —Joanne M. Harris, author, Chocolat"Overall this is a high concept fantasy packed with ideas, weird and wonderful characters and a mix of styles, at times evoking noir, urban fantasy, flavours of steampunk (in the depiction of anachronistic technology) and grotesque body-horror David Cronenberg would be proud of. Thought you knew where modern fantasy was at? The Relic Guild will challenge your assumptions."  —British Fantasy Society"If you're looking for a fantasy with plenty of original ideas, where the world is detailed and dark, where the characters intrigue and delight and where the plot draws you in and takes you on a magical journey then I think I've found the book for you. Edward Cox's debut novel, The Relic Guild is a real page-turner of a book and I'm already impatient for the next book in the series."  —SF Crowsnest"This is an exciting debut from a writer who plainly loves what he has made and I'm looking forward to the sequel already."  —SF Book
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