Macromedia Flash 8 Bible
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More About This Title Macromedia Flash 8 Bible

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Robert Reinhard is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company based in Los Angeles. He has developed multimedia courses for educational facilities in Canada and the United States, and is a regular speaker at FlashForward and other conferences. Recent projects have included screen graphics for Sean Penn’s film The Pledge (2000), and a Flash web site for the Warner Bros. feature film Training Day (2001.)

Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last six years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto.

English

Preface.

Contents at a Glance.

Contents.

Part I: An Introduction to Flash Production.

Chapter 1: Understanding the Flash 8 Framework.

Chapter 2: Exploring Web Technologies.

Chapter 3: Planning Flash Projects.

Part II: Mastering the Flash Environment.

Chapter 4: Interface Fundamentals.

Chapter 5: Drawing in Flash.

Chapter 6: Symbols, Instances, and the Library.

Chapter 7: Applying Color.

Chapter 8: Working with Text.

Chapter 9: Modifying Graphics.

Part III: Creating Animation & Effects.

Chapter 10: Animation Strategies.

Chapter 11: Timeline Animation & Effects.

Chapter 12: Applying Layer Types.

Chapter 13: Character Animation Techniques.

Part IV: Integrating Media Files with Flash.

Chapter 14: Adding Sound.

Chapter 15: Importing Artwork.

Chapter 16: Displaying Video.

Part V: Adding Basic Interactivity to Flash Movies.

Chapter 17: Understanding Actions and Event Handlers.

Chapter 18: Building Timelines and Interactions.

Chapter 19: Making Your First Flash 8 Project.

Part VI: Distributing Flash Movies.

Chapter 20: Publishing Flash Movies.

Chapter 21: Integrating Flash Content with Web Pages.

Chapter 22: Using the Flash Player and Projector.

Part VII: Approaching ActionScript

Chapter 23: Knowing the Nuts and Bolts of Code.

Chapter 24: Controlling Movie Clips.

Chapter 25: Using Functions and Arrays.

Chapter 26: Interacting with Movie Clips.

Chapter 27: Animating with ActionScript.

Chapter 28: Sharing and Loading Assets.

Chapter 29: Sending Data In and Out of Flash.

Chapter 30: Applying HTML and Text Field Formatting.

Chapter 31: Creating a Portfolio site in Flash.

Chapter 32: Creating a Game in Flash.

Chapter 33: Managing and Troubleshooting Flash Movies.

Part VIII: Integrating Components and Data-Binding.

Chapter 34: Using Components.

Chapter 35: Binding Data and Events to Components.

Chapter 36: Building a Component-Based Projects.

Part IX: Expanding Flash.

Chapter 37: Working with Raster Graphics.

Chapter 38: Working with Vector Graphics. Chapter 39: Working with Dreamweaver.

Chapter 40: Working with Director MX 2004.

Chapter 41: Creating Rich Internet Applications.

Chapter 42: Making Movies for Mobile.

Part X: Appendices.

Appendix A: Keyboard Shortcuts.

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