Digital Photography for 3D Imaging and Animation
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  • Wiley

More About This Title Digital Photography for 3D Imaging and Animation

English

Dan Ablan is president of AGA Digital Studios, Inc., a 3D animation and visual effects company. He is also founder of 3D Garage.com, a Web site dedicated to 3D training. Dan has been involved in the visual arts since 1982 and is the author of ten books on computer graphics and animation.

English

Introduction.

Chapter 1 Photography and 3D.

Early Imaging.

3D Animation.

Merging Technologies.

Digital Incorporation.

Chapter 2 Digital Photography Methods.

Working with Megapixels.

Working with Lenses.

Apertures and f-Stops.

Depth of Field.

Focal Length and f-Stop.

Your Next Shot.

Chapter 3 What to Shoot.

Composing Your Shot.

Noticing Details in Subject Matter and Light.

Shooting for 3D.

Your Next Shot.

Chapter 4 How to Shoot.

Camera Choice.

How to Handle Your Camera.

Camera Shake.

Viewfinders.

Digital SLRs.

Image Orientation and Proportion.

Framing.

Symmetry and Balance.

Patterns and Textures.

Image Orientation.

Perspective.

Your Next Shot.

Chapter 5 Image Management.

Organization.

Image Organization Software.

Color.

RGB vs. CMYK.

Hue and Saturation.

Bit Depth.

Image Types.

Lossy vs. Lossless.

RAW.

Noise.

Image Noise.

Your Next Shot.

Chapter 6 Image Mapping with Digital Photos.

Advantages of Image Mapping.

Your World.

Digital Photo vs. Image Map Size.

Image Size and Resources.

Digital Photos beyond Image Maps.

Displacement Maps from Digital Photos.

Normal Mapping.

Chapter 7 3D Imaging with Photography.

Creating an Interesting 3D Slide Show.

Creating the 3D Shapes.

Setting the Scene.

Lighting the Scene.

Animating the Scene.

Stacking Photos in 3D.

Going from Photos to Particles.

Creating Dynamic Photos.

Your Next Shot.

Chapter 8 2D Imaging Techniques.

Creating a Digital Photo Montage.

Setting Up After Effects.

Adding Multiple Digital Photos in After Effects.

Creating Secondary Elements.

Masking Digital Images.

Adding Final Elements.

Animating the Montage.

Your Next Shot.

Chapter 9 Creating and Using HDR Images.

What HDR Is.

Light-Probe Images.

Setting Up a Sphere Rig.

Taking Shots for Probe Images.

Creating an HDR Image.

Using HDR in 3D.

Your Next Shot.

Chapter 10 Image-Based Modeling.

Understanding Image-Based Modeling.

Shooting for Image-Based Modeling.

Using Realviz’s ImageModeler.

Calibrating Images.

Creating Models.

Using Textures from Photos.

Exporting the Model.

Your Next Shot.

Chapter 11 Creating Panoramic Environments.

Envisioning Good Panoramas.

Planning the Shots.

Setting Exposure for Panoramas.

Correcting with Exposure Compensation.

Assembling Panoramas.

Using Panoramas in 3D.

Creating 360-Degree Panoramas.

Creating Panoramas with a Point-and-Shoot Camera.

Why a Panorama?

Taking the Shots 264

Using Simple Software to Stitch Images.

Your Next Shot.

Chapter 12 Digital Images: To 3D and Back.

Digital Image Manipulation in 3D.

Creating 3D Reflections.

Setting Up 3D Lighting.

Using 3D Filters on Digital Photos.

Creating Hairy Images.

Appendix A Choosing a Printer.

Resolution.

Paper.

Compatibility.

Size.

Appendix B Reference Materials.

Reading References.

Other References.

Index.

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