JavaScript Bible, 6th Edition
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English

Danny Goodman is the author of numerous critically acclaimed and best-selling books, including The Complete HyperCard Handbook, Danny Goodman’s AppleScript Handbook, Dynamic HTML: The Definitive Reference, and JavaScript & DHTML Cookbook. He is a renowned authority and expert teacher of computer scripting languages. His writing style and pedagogy continue to earn praise from readers and teachers around the world. To help keep his finger on the pulse of real-world programming challenges, Goodman frequently lends his touch as consulting programmer and designer to leading-edge World Wide Web and intranet sites from his home base in the San Francisco area.

Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, C++, Web scripting, XML, game development, and mobile devices. Some of Michael’s notable writing projects include Faster Smarter HTML and XML, Teach Yourself HTML & CSS in 24 Hours, and Beginning Game Programming. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in unusual games, toys, and interactive products.

English

About the Authors.

Acknowledgments.

Foreword.

Preface.

Part I: Getting Started with JavaScript.

Chapter 1: JavaScript’s Role in the World Wide Web and Beyond.

Chapter 2: Authoring Challenges Amid the Browser Wars.

Chapter 3: Your First JavaScript Script.

Part II: JavaScript Tutorial 27

Chapter 4: Browser and Document Objects.

Chapter 5: Scripts and HTML Documents.

Chapter 6: Programming Fundamentals, Part I.

Chapter 7: Programming Fundamentals, Part II.

Chapter 8: Window and Document Objects.

Chapter 9: Forms and Form Elements.

Chapter 10: Strings, Math, and Dates.

Chapter 11: Scripting Frames and Multiple Windows.

Chapter 12: Images and Dynamic HTML.

Part III: Document Objects Reference.

Chapter 13: JavaScript Essentials.

Chapter 14: Document Object Model Essentials.

Chapter 15: Generic HTML Element Objects.

Chapter 16: Window and Frame Objects.

Chapter 17: Location and History Objects.

Chapter 19: Link and Anchor Objects.

Chapter 20: Image, Area, Map, and Canvas Objects.

Chapter 21: The Form and Related Objects.

Chapter 21: Button Objects.

Chapter 23: Text-Related Form Objects.

Chapter 24: Select, Option, and FileUpload Objects.

Chapter 25: Event Objects.

Chapter 26: Style Sheet and Style Objects.

Chapter 27: Ajax and XML.

Part IV: JavaScript Core Language Reference.

Chapter 28: The String Object.

Chapter 29: The Math, Number, and Boolean Objects.

Chapter 30: The Date Object.

Chapter 31: The Array Object.

Chapter 32: Control Structures and Exception Handling.

Chapter 33: JavaScript Operators.

Chapter 34: Functions and Custom Objects.

Chapter 35: Global Functions and Statements.

Part V: Appendixes.

Appendix A: JavaScript and Browser Objects Quick Reference.

Appendix B: JavaScript Reserved Words.

Appendix C: Answers to Tutorial Exercises.

Appendix D: JavaScript and DOM Internet Resources.

Appendix E: What’s on the CD-ROM.

Index.

Part VI: Bonus Chapters On the CD-ROM.

Chapter 36: Body Text Objects.

Chapter 37: HTML Directive Objects.

Chapter 38: Table and List Objects.

Chapter 39: The Navigator and Other Environment Objects.

Chapter 40: Positioned Objects.

Chapter 41: Embedded Objects.

Chapter 42: The Regular Expression and RegExp Objects.

Chapter 43: Data-Entry Validation.

Chapter 44: Scripting Java Applets and Plug-Ins.

Chapter 45: Debugging Scripts.

Chapter 46: Security and Netscape Signed Scripts.

Chapter 47: Cross-Browser Dynamic HTML Issues.

Chapter 48: Internet Explorer Behaviors.

Chapter 49: Application: Tables and Calendars.

Chapter 50: Application: A Lookup Table.

Chapter 51: Application: A Poor Man’s Order Form.

Chapter 52: Application: Outline-Style Table of Contents.

Chapter 53: Application: Calculations and Graphics.

Chapter 54: Application: Intelligent “Updated” Flags.

Chapter 55: Application: Decision Helper.

Chapter 56: Application: Cross-Browser DHTML Map Puzzle.

Chapter 57: Application: Transforming XML Data.

Chapter 58: Application: Creating Custom Google Maps.

English

"exhaustive update to the Bible series." (.net, August 2007)
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