Real-Time Animation Toolkit in C++
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More About This Title Real-Time Animation Toolkit in C++

English

After a synopsis of commercial computer game programming techniques developed over a dozen or so years and a recap of the basics of video modes and graphic file formulas, the author devotes more time to the meatier and more exciting realms of digital picture-making. Animation, realistic color shading methods, special effects and digital video are among the topics discussed. The accompanying CD-ROM features the class library, code for animation programming examples in the text plus several extra programs and an art gallery illustrating what can be accomplished using the class library, including static pictures, animations and real-time video sequences.

English

BITMAPS AND RENDERING.

Bitmaps.

Basic VGA Graphics.

Graphics File Formats.

Clipping, Rectangles, Lines, and Fixed-Point Numbers.

Super VGA Graphics.

Bitmap Compression and Bitmap Scaling.

Microsoft Windows and WinG.

ANIMATION AND COMPOSITION.

Frame Animation.

Animation Files.

Scene Composition.

Animated Actors and Scrolling Backgrounds.

Input Devices and User Interaction.

PALETTES AND COLOR EFFECTS.

Color Theory and Color Palettes.

Fifteen-Bit and Twenty-Four-Bit Displays.

Color Shading, Hazing, Filtering, and Translucency.

DIGITAL VIDEO, 3D, AND BEYOND.

Digital Video.

Three-Dimensional Math and Polygon Rendering.

Polyhedral Objects and Texture Mapping.

Three-Dimensional Scene Rendering.

Optimizing.

Porting, and Enhancing ARTT.

Appendices.

Index.

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