Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
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More About This Title Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

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Chris G. Williams is a principal consultant for Magenic, delivering custom-built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences.

George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.

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INTRODUCTION.

CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE.

CHAPTER 2: GETTING STARTED.

CHAPTER 3: ORIENTATION.

CHAPTER 4: TOUCH INPUT.

CHAPTER 5: GIVE ME YOUR INPUT.

CHAPTER 6: THE STATE OF THINGS.

CHAPTER 7: LET THE MUSIC PLAY.

CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE.

CHAPTER 9: WHOA! THE WORLD ISN’T FLAT AFTER ALL.

CHAPTER 10: IT'S YOUR TURN!

CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S).

CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS.

CHAPTER 13: DUDE, WHERE'S MY CAR?

CHAPTER 14: TAKE A PICTURE; IT’LL LAST LONGER!

CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE.

CHAPTER 16: WHERE DO YOU GO FROM HERE?

INDEX.

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