3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-SourceSoftware
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More About This Title 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-SourceSoftware

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Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender-related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.

English

Foreword.

Introduction.

Chapter 1: Getting Started with 3D Development for the iPhone.

Getting Started.

Getting the Software.

Setting Up Your Development Environment.

Chapter 2: Introducing Graphics Programming in SIO2.

The SIO2 Template.

A Simple OpenGL Demo.

Introduction to Interactivity.

The Complete Code.

Chapter 3: Saying Hello to the Blender/SIO2/iPhone World.

The Blender/SIO2/Xcode Workflow.

An Overview of SIO2.

Hello 3D World! Creating Your World in Blender.

Exporting to the SIO2 File Format.

Chapter 4: Going Mobile with SIO2.

Initializing SIO2 and Loading Assets.

Rendering.

Touch Screen Interaction.

The Complete Code.

Chapter 5: Extending Interactive Feedback with Picking and Text.

Object Picking.

Working with Text and Fonts.

Using Multi-touch Functionality.

Packaging Your App.

The Complete Code.

Chapter 6: Creating an Immersive Environment in SIO2.

Modeling the Ground and the Sky.

Creating an Immersive Environment in SIO2.

Exploring the Environment with a Moving Camera.

The Complete Code.

Chapter 7: Props and Physical Objects.

Texture Face Objects and Transparency.

Fast Foliage with Billboards.

Physics for Interactive Objects.

Pseudo-instancing for Efficient Object Handling.

Working with Low-Poly Collision Maps.

The Complete Code.

Chapter 8: Animating a Character.

Animating a Character in Blender.

Getting Action in SIO2.

Taking a Walk.

Quick and Dirty Real-Time Shadows.

The Complete Code.

Chapter 9: Working with Widgets.

Making a Splash with Widgets.

Creating Active Widgets in SIO2.

The Complete Code.

Appendix A: Blender Basics.

Interface and Navigation.

Modeling.

Materials and Textures.

Animation 250

Appendix B: Key Concepts for Graphics Programming.

Coordinate Systems, Matrices, and Transformations.

Transformations by Matrix Multiplication.

Matrices and OpenGL.

Appendix C: SIO2 Reference.

SIO2 Learning Resources.

The .sio2 File Format.

SIO2 Flag Values.

SIO2 Functions.

Index.

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