Blender Studio Projects: Digital Movie-Making
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Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex. Claudio "malefico" Andaur is an artist with extensive experience in the use of open-source tools. He works for Licuadora Studio, an animation studio in Buenos Aires, and was cowriter, TD, modeler, animator, and animation supervisor on the 3D CG feature film Plumiferos, produced in Argentina. He won the Blender Foundation's Suzanne Award for Best Character Animation in 2009.



Chapter 1: Blender in the Studio.

Chapter 2: Planning and Preproduction.

Chapter 3: Creating a 3D Animatic.

Chapter 4: Modeling.

Chapter 5: Rigging Characters.

Chapter 6: Animating a Character Scene.

Chapter 7: Descent into the Maelstrom.

Appendix: About the Companion DVD.