Introducing ZBrush 4
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More About This Title Introducing ZBrush 4


Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.




1 Pixels, Pixols, and Polygons.

2 Facing the interface.

3 Basic Digital Sculpting.

4 Subtools, ZSpheres, and Zsketching.

5 Shadow Box and Clip Brushes.

6 Remesh and Projection.

7 Advanced Brush Techniques.

8 Polypainting and Spotlight.

9 Rendering, Lighting, and Materials.

10 Morph Targets, Layers, and the ZBrush Timeline.

Appendix About the Companion DVD.