Cocoa
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More About This Title Cocoa

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Richard Wentk is a developer with more than fifteen years of experience in publishing, and is one of the UK's most reliable technology writers. He covers Apple products and developments for MacWorld and MacFormat magazines, and also writes about technology and business strategy for publications such as Computer Arts and BBC Focus.

English

Preface.

Acknowledgments.

Introduction.

Part I: Getting Started.

Chapter 1: Introducing Cocoa.

Chapter 2: Think Cocoa!

Chapter 3: Introducing the Cocoa and OS X Documentation.

Chapter 4: Getting Started with Xcode.

Chapter 5: Introducing Classes and Objects in Objective-C.

Chapter 6: Getting Started With Classes and Messages in Application Design.

Chapter 7: Introducing Interface Builder.

Chapter 8: Building an Application with Interface Builder.

Part II: Going Deeper.

Chapter 9: Using Cocoa Design Patterns and Advanced Messaging.

Chapter 10: Working with Files, URLs, and Web Data.

Chapter 11: Using Timers, Threads, and Blocks.

Chapter 12: Managing Data and Memory in Cocoa.

Chapter 13: Using Preferences and Bindings.

Chapter 14: Using Core Data.

Chapter 15: Working with Text and Documents.

Part III: Expanding the Possibilities.

Chapter 16: Managing Views and Creating 2D Graphics.

Chapter 17: Creating Animations and 3D Graphics.

Chapter 18: Debugging, Optimizing, and Managing Code.

Chapter 19: Developing for the iPhone and iPad.

Part IV: Appendixes.

Appendix A: Building Dashboard Widgets.

Appendix B: Maximizing Productivity and Avoiding Errors.

Index.

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