Cocoa Touch for iPhone OS 3
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Jiva DeVoe, founder of Random Ideas, LLC, a software company?specializing in iPhone and Mac OS X applications, has been writing?software for nearly 25 years. His iPhone apps have been featured as Apple staff picks and in Apple ads. They have received several awards?including being chosen as among the Top 100 apps and games in the App?Store. Contact Jiva through his blog at www.random-ideas.net.

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Preface.

Acknowledgments.

Part I: Getting Started with the iPhone.

Chapter 1: Getting to Know Your Tools.

Chapter 2: Building a Basic iPhone Application.

Chapter 3: Exploring the Simulator in Depth.

Part II: Building GUIs.

Chapter 4: Understanding the Basics of an iPhone User Interface.

Chapter 5: Introducing UIViewController.

Chapter 6: Using UITableView.

Chapter 7: Working with UITableViewCells.

Chapter 8: Working within the UINavigationController Model.

Chapter 9: Exploring the Purpose of the UIApplicationDelegate.

Chapter 10: Applying Custom UIViews.

Chapter 11: Handling Touch Events.

Chapter 12: Working with Other Controls.

Chapter 13: Handling Text Input.

Chapter 14: Building Cinematic UIs with Core Animation.

Chapter 15: Using OpenGL ES.

Chapter 16: Integrating Safari.

Part III: Working with Data.

Chapter 17: Storing User Defaults.

Chapter 18: Implementing a Database with Core Data.

Chapter 19: Connecting to the World with Networking.

Chapter 20: Using the Push Notification Service.

Chapter 21: Using the Game Kit API.

Chapter 22: Implementing Cut, Copy, and Paste.

Chapter 23: Using the Maps API.

Part IV: Working with Media.

Chapter 24: Exploring the Supported Media Types.

Chapter 25: Playing Audio.

Chapter 26: Accessing the iPod Library.

Chapter 27: Recording Audio.

Chapter 28: Playing Video in Your Application.

Part V: Working with the iPhone Hardware.

Chapter 29: Discovering Information about the Device.

Chapter 30: Getting Your Location Using Core Location.

Chapter 31: Working with the Accelerometer.

Chapter 32: Interfacing with Peripherals.

Part VI: Handling Distribution.

Chapter 33: Code Signing Your Apps.

Chapter 34: Expanding Your Application Using the In-App.

Purchase SupportIndex.

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