Flash MX 2004 at Your Fingertips: Get In, Get Out, Get Exactly What You Need
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  • Wiley

More About This Title Flash MX 2004 at Your Fingertips: Get In, Get Out, Get Exactly What You Need

English

Sham Bhangal has been writing books on New Media for over 3 years, having been involved in over 15 books including New Masters of Flash and Foundation Flash.

Jen deHaan is a freelance web designer and developer, and has been involved in writing, contributing to, or editing fourteen computer books on Flash, ActionScript, digital video and ColdFusion.  Jen also contributes her help and expertise through the Web sites www.flash-mx.com and www.flash2004.com.

English

INTRODUCTION.

FLASH WORKSPACE.

Chapter 1: Interface Overview.

Chapter 2: Menus.

Chapter 3: Toolbars and Tools.

Chapter 4: Timelines and Screens.

Chapter 5: Panels.

Chapter 6: Preferences and Printing.

AUTHORING TASKS.

Chapter 7: Flash File Operations.

Chapter 8: Selections and Groups.

Chapter 9: Drawing and Shape Creation.

Chapter 10: Working with Timelines.

Chapter 11: Symbols and Behaviors.

Chapter 12: Managing Symbols.

Chapter 13: Importing and Optimizing Media Assets.

Chapter 14: Working with Extensions and Commands.

SCRIPTING TASKS.

Chapter 15: Working with Basic Scripts.

Chapter 16: Working with Variables and Objects.

Chapter 17: Code Structures.

Chapter 18: Working with Events.

Chapter 19: Setting Up and Using Components.

Chapter 20: Input and Output Using Text and the Mouse.

Chapter 21: Time and Timing.

Chapter 22: Fundamentals of Scripted Animation.

Chapter 23: Interactive Sound and Video.

Chapter 24: Runtime Content Delivery.

Chapter 25: Web Services and XML.

TESTING AND PUBLISHING TASKS.

Chapter 26: Testing and Debugging the Movie.

Chapter 27: Publishing and Deploying Flash Content.

WHAT'S NEW.

APPENDIX: What's New in Flash MX 2004.

INDEX.

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