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- Wiley
More About This Title Flash MX 2004 Savvy (includes CD-ROM)
- English
English
Norbert Herber is a visiting lecturer in the Department of Telecommunications at Indiana University, where he teaches classes in multimedia development, scripting, interactive design, and digital audio. He is co-author of Flash MX Savvy.
- English
English
PART I: GETTING TO KNOW FLASH.
Chapter 1: Introduction to Flash.
Chapter 2: What's New in Flash MX 2004 and Flash MX Professional 2004.
Chapter 3: A Tour of the Flash Interface and Getting Started on Your Movie.
PART II: CREATING AND MANIPULATING VISUAL CONTENT.
Chapter 4: Creating Static Content with the Painting and Drawing Tools.
Chapter 5: Creating and Crafting Text.
Chapter 6: Working with Objects.
Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols.
Chapter 8: Adding Depth to Flash Movies with Layers.
Chapter 9: Managing Your Flash Movie Project 173 Working with a Flash Project.
Hands On 2: Creating an Illustrated Ocean Scene with Layers and Objects.
PART III: ANIMATING WITH FLASH.
Chapter 10: Animating with the Timeline.
Chapter 11: Working with Movie Clips.
Chapter 12: Using Scenes to Organize Your Flash Movie.
Chapter 13: Creating Interactive Presentations with Slides in Flash MX Professional 2004.
Hands On 3: Animating a Sci-Fi Spectacular Space Scene.
PART IV: ADDING BASIC INTERACTIVITY.
Chapter 14: Adding Interactivity with ActionScript Behaviors.
Chapter 15: Creating Interactive Controls.
Chapter 16: Creating Flash Applications with Components.
Hands On 4: Creating a Favorites Application with Behaviors and Components.
PART V: ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT.
Chapter 17: Understanding and Using ActionScript.
Chapter 18: Writing ActionScript.
Chapter 19: Writing ActionScript for Multiple Timeline Movies.
Chapter 20: Creating Advanced Interaction.
Chapter 21: Troubleshooting ActionScript.
Hands On 5: Creating a Modular Flash Website with Movable Pop-Up Windows.
PART VI: WORKING WITH AUDIO.
Chapter 22: Understanding Digital Audio in the Flash Environment.
Chapter 23: Flash Audio Basics.
Chapter 24: Synchronizing Audio with Animations.
Chapter 25: Controlling Audio with ActionScript.
Hands On 6: Creating a Mixing-Board Application.
PART VII: INTEGRATING FLASH WITH OTHER PROGRAMS.
Chapter 26: Working with Flash and Director.
Chapter 27: Working with Flash and Dreamweaver.
Chapter 28: Working with Flash and Digital Audio Applications.
Chapter 29: Creating 3D Flash 657 Simulating 3D in Flash.
Hands On 7: Creating an Animated 3D Flash Preloader.
PART VIII: PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES.
Chapter 30: Publishing Your Flash Movie.
Chapter 31: Working with Flash and Video.
Chapter 32: Using Flash for CD-ROM Development.
Chapter 33: Creating Mobile Flash Content for the Pocket PC.
Hands On 8: Synchronizing Streaming Video with Flash Animations.
Index.