Flash MX 2004 Savvy (includes CD-ROM)
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  • Wiley

More About This Title Flash MX 2004 Savvy (includes CD-ROM)

English

Ethan Watrall is a visiting faculty member in the Department of Telecommunications at Indiana University, where he teaches several web design classes. He is also a trained archaeologist and the author of Dreamweaver MX Design & Technique and Flash MX Savvy.

Norbert Herber is a visiting lecturer in the Department of Telecommunications at Indiana University, where he teaches classes in multimedia development, scripting, interactive design, and digital audio. He is co-author of Flash MX Savvy.

English

Introduction.

PART I: GETTING TO KNOW FLASH.

Chapter 1: Introduction to Flash.

Chapter 2: What's New in Flash MX 2004 and Flash MX Professional 2004.

Chapter 3: A Tour of the Flash Interface and Getting Started on Your Movie.

PART II: CREATING AND MANIPULATING VISUAL CONTENT.

Chapter 4: Creating Static Content with the Painting and Drawing Tools.

Chapter 5: Creating and Crafting Text.

Chapter 6: Working with Objects.

Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols.

Chapter 8: Adding Depth to Flash Movies with Layers.

Chapter 9: Managing Your Flash Movie Project 173 Working with a Flash Project.

Hands On 2: Creating an Illustrated Ocean Scene with Layers and Objects.

PART III: ANIMATING WITH FLASH.

Chapter 10: Animating with the Timeline.

Chapter 11: Working with Movie Clips.

Chapter 12: Using Scenes to Organize Your Flash Movie.

Chapter 13: Creating Interactive Presentations with Slides in Flash MX Professional 2004.

Hands On 3: Animating a Sci-Fi Spectacular Space Scene.

PART IV: ADDING BASIC INTERACTIVITY.

Chapter 14: Adding Interactivity with ActionScript Behaviors.

Chapter 15: Creating Interactive Controls.

Chapter 16: Creating Flash Applications with Components.

Hands On 4: Creating a Favorites Application with Behaviors and Components.

PART V: ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT.

Chapter 17: Understanding and Using ActionScript.

Chapter 18: Writing ActionScript.

Chapter 19: Writing ActionScript for Multiple Timeline Movies.

Chapter 20: Creating Advanced Interaction.

Chapter 21: Troubleshooting ActionScript.

Hands On 5: Creating a Modular Flash Website with Movable Pop-Up Windows.

PART VI: WORKING WITH AUDIO.

Chapter 22: Understanding Digital Audio in the Flash Environment.

Chapter 23: Flash Audio Basics.

Chapter 24: Synchronizing Audio with Animations.

Chapter 25: Controlling Audio with ActionScript.

Hands On 6: Creating a Mixing-Board Application.

PART VII: INTEGRATING FLASH WITH OTHER PROGRAMS.

Chapter 26: Working with Flash and Director.

Chapter 27: Working with Flash and Dreamweaver.

Chapter 28: Working with Flash and Digital Audio Applications.

Chapter 29: Creating 3D Flash 657 Simulating 3D in Flash.

Hands On 7: Creating an Animated 3D Flash Preloader.

PART VIII: PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES.

Chapter 30: Publishing Your Flash Movie.

Chapter 31: Working with Flash and Video.

Chapter 32: Using Flash for CD-ROM Development.

Chapter 33: Creating Mobile Flash Content for the Pocket PC.

Hands On 8: Synchronizing Streaming Video with Flash Animations.

Index.

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