3ds max 5 Bible
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English

Kelly Murdock has been involved with more computer books than he cares to count-to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession. His book credits include various Web, graphics, and multimedia titles, including two previous editions of this book, 3ds max 5 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, Adobe Atmosphere Bible, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10).


With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS.

In his spare time, Kelly coaches Little League baseball, competes in sports, and is learning how to rock climb.

English

Preface.

Acknowledgments.

Part I: Getting Started with 3ds max 5.

Quick Start: Animating a Space Shuttle Re-Entry.

Chapter 1: Exploring the Max Interface.

Chapter 2: Working with the Viewports.

Chapter 3: Working with Files.

Chapter 4: Customizing the Max Interface.

Part II: Working with Objects.

Chapter 5: Using Primitive Objects.

Chapter 6: Selecting Objects and Setting Object Properties.

Chapter 7: Cloning Objects.

Chapter 8: Grouping and Linking Objects.

Chapter 9: Transforming Objects.

Chapter 10: Using Modifiers.

Part III: Modeling.

Chapter 11: Modeling Basics.

Chapter 12: Drawing and Using 2D Splines and Shapes.

Chapter 13: Working with Meshes and Polys.

Chapter 14: Creating Patches.

Chapter 15: Working with NURBS.

Chapter 16: Building Compound Objects.

Chapter 17: Creating and Controlling Particle Systems.

Part IV: Materials and Maps.

Chapter 18: Exploring the Material Editor.

Chapter 19: Creating and Applying Materials.

Chapter 20: Using Material Maps.

Part V: Cameras and Lights.

Chapter 21: Controlling Cameras.

Chapter 22: Working with Lights.

Chapter 23: Advanced Lighting and Radiosity.

Part VI: Animation.

Chapter 24: Animation Basics.

Chapter 25: Working with the Track View.

Chapter 26: Using Space Warps.

Chapter 27: Restricting Movement with Constraints.

Chapter 28: Animating with Controllers.

Chapter 29: Using Expressions.

Chapter 30: Creating a Dynamic Simulation.

Part VII: Character Animation.

Chapter 31: Working with Bones and Skin.

Chapter 32: Working with Characters.

Chapter 33: Creating and Using Inverse Kinematics.

Part VIII: Rendering and Post-Production.

Chapter 34: Rendering Basics.

Chapter 35: Working with Environments and Atmospheric Effects.

Chapter 36: Using Render Elements and Render Effects.

Chapter 37: Raytracing.

Chapter 38: Network Rendering.

Chapter 39: Using the Video Post Interface.

Part IX: Adding Functionality with MAXScript and Plug-Ins.

Chapter 40: Using MAXScript.

Chapter 41: Using the Visual MAXScript Editor.

Chapter 42: Using Third-Party Plug-Ins.

Part X: Appendixes.

Appendix A: Configuring a System for 3ds max 5.

Appendix B: Max Keyboard Shortcuts.

Appendix C: Exclusive Bible Plug-Ins.

Appendix D: What's on the CD-ROM.

Index.

End-User License Agreement.
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