Flash MX Bible
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English

Robert Reinhard is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company based in Los Angeles. He has developed multimedia courses for educational facilities in Canada and the United States, was a speaker at the FlashForward2000 conferences, and will be presenting some of the exciting new features of Flash at the first-ever Canadian Flash festival, FlashintheCan 2002. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recent projects have included screen graphics for Sean Penn's film The Pledge (2000), and a Flash web site for the Warner Bros. feature film Training Day (2001.)

Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last four years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto. Snow has been able to synthesize her background in visual arts and communication theory with an ever-expanding software toolkit. She currently works on print and web projects for education, art and entertainment clients in Los Angeles.

English

Foreword.

Preface.

Acknowledgments.

Part I: An Introduction to Flash Web Production.

QuickStart: Flash in a Flash.

Chapter 1: Understanding the Flash Framework.

Chapter 2: Exploring Web Technologies.

Chapter 3: Planning Flash Projects.

Part II: Mastering the Flash Environment.

Chapter 4: Interface Fundamentals.

Chapter 5: Drawing in Flash.

Chapter 6: Symbols, Instances, and the Library.

Chapter 7: Applying Color.

Chapter 8: Working with Text.

Chapter 9: Modifying Graphics.

Part III: Creating Animation and Effects.

Chapter 10: Science of Motion.

Chapter 11: Timeline Animation Fundamentals.

Chapter 12: Applying Layer Types.

Chapter 13: Character Animation Techniques.

Chapter 14: Exporting Animation.

Part IV: Integrating Media Files with Flash.

Chapter 15: Adding Sound.

Chapter 16: Importing Artwork.

Chapter 17: Embedding Video.

Part V: Adding Basic Interactivity to Flash Movies.

Chapter 18: Understanding Actions and Event Handlers.

Chapter 19: Navigating Flash Timelines.

Chapter 20: Making Your First Flash MX Project.

Part VI: Distributing Flash Movies.

Chapter 21: Publishing Flash Movies.

Chapter 22: Integrating Flash Content with HTML.

Chapter 23: Using the Flash Player and Projector.

Part VII: Approaching Actionscript.

Chapter 24: Knowing the Nuts and Bolts of Code.

Chapter 25: Controlling Movie Clips.

Chapter 26: Using Functions and Arrays.

Chapter 27: Interacting with Movie Clips.

Chapter 28: Sharing and Loading Assets.

Chapter 29: Using Components.

Chapter 30: Sending Data In and Out of Flash.

Chapter 31: Applying HTML and Text Field Formatting.

Chapter 32: Creating a Portfolio Site in Flash MX.

Chapter 33: Creating a Game in Flash.

Part VIII: Optimizing and Troubleshooting Flash Movies.

Bonus Chapter 34: Optimizing Your Movies.

Bonus Chapter 35: Getting Your Code Under Control.

Bonus Chapter 36: Solving Problems in Your Movies.

Part IX: Expanding Flash.

Chapter 37: Working with Raster Graphics.

Chapter 38: Working with Vector Graphics.

Chapter 39: Working with Audio Applications.

Chapter 40: Working with 3D Graphics.

Chapter 41: Working with QuickTime.

Chapter 42: Working with Dreamweaver MX.

Chapter 43: Working with Director.

Chapter 44: Working with ColdFusion MX.

Chapter 45: Making Movies for the Pocket PC.

Part X: Appendixes.

Appendix A: Keyboard Shortcuts.

Appendix B: Digital Sound Basics.

Appendix C: Using the CD-ROM?

Appendix D: Contact and Bibliography Information.

Bonus Appendix A: Flash-Compatible Media Formats.

Bonus Appendix B: Multilingual Content in Flash.

Bonus Appendix C: Flash Player-Compatible Actions.

Index.

End-User License Agreement.

English

“…huge and indispensable guide…definitely a must-have…(Practical Web Projects, August 2003)
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