Adobe(r) Atmosphere(tm) Bible
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More About This Title Adobe(r) Atmosphere(tm) Bible

English

Kelly Murdock has been involved with more computer books than he cares to count @md to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession.
His book credits include various Web, graphics, and multimedia titles, including two editions of the 3ds max Bible, Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring the Illustrator 9 Bible. Kelly also co-authored Laura Lemay's Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming.
He is also the creative force behind the children's Web site, Animabets.com, at www.animabets.com.

English

Foreword.

Preface.

Acknowledgments.

Quick Start: Browsing and Building a Computer World.

Getting inside the Computer.

Planning the World.

Creating a Basic Layout.

Adding Detailed Objects.

Importing Viewpoint Objects.

Applying Colors and Textures.

Adding Lighting.

Publishing the World.

Browsing the World.

Part I: Becoming Familiar with Atmosphere.

Chapter 1: The Web and 3D.

Chapter 2: Browsing Atmosphere Worlds.

Chapter 3: Interacting with a Scene.

Part II: Getting Set to Build Worlds.

Chapter 4: Exploring the Atmosphere Builder Interface.

Chapter 5: Working with Files.

Chapter 6: Working with Views.

Part III: Working with Objects.

Chapter 7: Using Default Objects.

Chapter 8: Manipulating Objects.

Chapter 9: Transforming Objects.

Chapter 10: Using Viewpoint Objects.

Part IV: Working with Colors, Textures, and Lights.

Chapter 11: Using Colors and Textures.

Chapter 12: Working with Lights.

Part V: Making Worlds Interactive.

Chapter 13: Linking to Other Worlds.

Chapter 14: Creating JavaScript Effects.

Chapter 15: Building Avatars.

Part VI: Publishing Worlds.

Chapter 16: Testing and Debugging Worlds.

Chapter 17: Publishing Worlds.

Part VII: Appendixes.

Appendix A: Installing Atmosphere.

Appendix B: Atmosphere Keyboard Shortcuts.

Appendix C: JavaScript Basics.

Appendix D: JavaScript API.

Appendix E: What's on the CD-ROM?

Index.

End-User License Agreement.
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