Flash MX ActionScript Bible
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More About This Title Flash MX ActionScript Bible

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Robert Reinhardt, co-author of the Flash 5 Bible, is co-founder of [the MAKERS] (theMakers.com), a graphics and multimedia company whose clients include Warner Brothers, independent artists, and nonprofit organizations, including the Teachers Documentary Project (pbs.org/firstyear).
While establishing [the MAKERS] in Los Angeles, Robert also worked as senior art director and program developer with Rampt.com to create a ground-breaking Flash interface and search engine, launched in November 1999. After being recognized as a Macromedia Site of the Day and nominated in the FlashForward film festival in New York, Rampt received the Bandies 2000 award for Best Interface Application, as well as an award of excellence from the New Media Invision Awards 2000.
In addition to design and content creation through [the MAKERS], Robert continues to teach and write about Flash. He has developed and taught Flash workshops for education centers in California including Lynda.com and Art Center College of Design, as well as doing onsite training and seminars for clients in the United States and Canada. Robert presented topics at FlashForward conferences in 2000, 2001, and 2002, and was proud to be a speaker at the first Flash conference organized in Canada, FlashintheCan 2002. Robert was a member of the inaugural Web Graphics sub-committee for SIGGRAPH 2002.

Joey Lott began his professional Flash career at Clear Digital, a small web design company which quickly began to develop for a new, niche market by catering to entertainment companies with their trackable Flash eCards. With Flash being an exciting new medium and with a backend that would track statistics of use of the animations (built by Joey using ColdFusion) they soon began to work for clients such as Sony, Disney, Warner Brothers, and more.
Since then Joey has been working as an independent consultant. Some notable projects include consulting for YourMobile.com ? one of the leading cell phone entertainment sites in the world with millions of ringtones downloaded to user?s cell phones. Additionally, Joey developed the J2EE (Java) Web application Adsavant.com for the Seattle-based Ads.com.
Development aside, however, Joey?s real passion is teaching and working with people. He has taught for Lynda.com as well as working directly with many other clients in Los Angeles. While his teaching interests expand outside of computers and the Internet, he finds teaching ActionScript to be extremely rewarding. His sincere hope is that this book helps the readers to understand ActionScript in the way they want to understand.

English

Foreword.

Preface.

Acknowledgments.

PART I: CONCEPTUALIZING FLASH.

Chapter 1: An Introduction to Flash MX.

Chapter 2: Working with Web Technologies and Interactive Models.

Chapter 3: Architectures for Flash Movies.

PART II: LAYING THE ACTIONSCRIPT FOUNDATION.

Chapter 4: Learning ActionScript Basics.

Chapter 5: Constructing ActionScript.

Chapter 6: Working with Functions.

Chapter 7: Getting to Know Objects.

Chapter 8: Building ActionScript Libraries.

Chapter 9: Understanding Text Use in Flash MX.

PART III: PREDEFINED OBJECTS.

Chapter 10: MovieClip and Button Objects.

Chapter 11: Array Object.

Chapter 12: Number and Boolean Objects.

Chapter 13: Math Object.

Chapter 14: Date Object.

Chapter 15: String Object.

Chapter 16: Stage and Listener Objects.

Chapter 17: System and Capabilities Objects.

Chapter 18: TextField, TextFormat and Selection Objects.

Chapter 19: Mouse and Key Objects.

Chapter 20: Color Object.

Chapter 21: Sound Object.

Chapter 22: SharedObject and LocalConnection Objects.

Chapter 23: XML and LoadVars Objects.

Chapter 24: XMLSocket Object.

Chapter 25: RegExp Object.

PART IV: USING AND BUILDING COMPONENTS.

Chapter 26: Using Pre-Built Components (Shane Elliott).

Chapter 27: Controlling Pre-Built Components (Shane Elliott).

Chapter 28: Creating Your Own Components.

PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.

Chapter 29: Working with Flash in the Web Browser.

Chapter 30: Making Movies Accessible (Jen deHaan).

Chapter 31: Controlling Flash with Director Lingo.

Chapter 32: Developing for the Pocket PC (Ian Chia).

Chapter 33: Scripting for the Flash Stand-alone Player.

Chapter 34: Printing from the Flash Player.

PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.

Chapter 35: Creating Scrolling and Dragging Effects.

Chapter 36: Making Menus.

Chapter 37: Managing Flash Content.

Chapter 38: Scripting Graphics (Kim Markegard).

Chapter 39: Understanding Data States: Making Flash Forms.

Chapter 40: Flash Remoting.

Chapter 41: Creating a Multiplayer Game (Brian Lesser).

PART VII: ADMINISTERING FIRST AID.

Chapter 42: Catching Common Mistakes.

Chapter 43: Debugging ActionScript.

Appendix A: What's on the CD-ROM?

Appendix B: Contact and Bio Information.

Index.

GNU General Public License.
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