Building Great Flash MX Games
Buy Rights Online Buy Rights

Rights Contact Login For More Details

  • Wiley

More About This Title Building Great Flash MX Games

English

Matthew David, a consultant and teacher of Flash, Fireworks, and Dreamweaver, has contributed to several books on Flash. He is also a regular contributor to various technical journals for Web developers.

English

Acknowledgments.

Introduction.

Part I: Tools of the Trade.

Chapter 1: Macromedia Flash MX—The Game Developer's Platform.

Chapter 2: Developing and Storyboarding a Game.

Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.

Chapter 4: Collision Detection.

Chapter 5: Managing Sound.

Chapter 6: Adding Video.

Chapter 7: Creating 3D Elements.

Chapter 8: Optimizing Bandwidth for Enhanced Experience.

Chapter 9: Creating Dynamic Games Using Databases.

Chapter 10: Multi-user Games.

Part II: Building Games.

Chapter 11: Puzzle Games.

Chapter 12: Arcade Games.

Chapter 13: Flasher Man Adventure Game.

Chapter 14: 3D Games.

Chapter 15: PDA Games.

Appendix A: ActionScript Keyboard Commands.

Appendix B: Resources.

About the Author.

Colophon.

Index.

English

"...good, practical information...shows it strength when you start to build the sample games for yourself..." (Image Technology)

“…a detailed and interesting read…good value…”(Computer Arts, April 2003)

“…easy-to-understand…one of the rare occasions when a book truly does cater for professionals and amateurs alike…” (Practical Web Projects, August 2003)

loading