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More About This Title Building Great Flash MX Games
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Introduction.
Part I: Tools of the Trade.
Chapter 1: Macromedia Flash MX—The Game Developer's Platform.
Chapter 2: Developing and Storyboarding a Game.
Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.
Chapter 4: Collision Detection.
Chapter 5: Managing Sound.
Chapter 6: Adding Video.
Chapter 7: Creating 3D Elements.
Chapter 8: Optimizing Bandwidth for Enhanced Experience.
Chapter 9: Creating Dynamic Games Using Databases.
Chapter 10: Multi-user Games.
Part II: Building Games.
Chapter 11: Puzzle Games.
Chapter 12: Arcade Games.
Chapter 13: Flasher Man Adventure Game.
Chapter 14: 3D Games.
Chapter 15: PDA Games.
Appendix A: ActionScript Keyboard Commands.
Appendix B: Resources.
About the Author.
Colophon.
Index.
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“…a detailed and interesting read…good value…”(Computer Arts, April 2003)
“…easy-to-understand…one of the rare occasions when a book truly does cater for professionals and amateurs alike…” (Practical Web Projects, August 2003)