ZBrush Character Creation: Advanced Digital Sculpting
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More About This Title ZBrush Character Creation: Advanced Digital Sculpting

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Scott Spencer is Digital Art Director at Gentle Giant Studios. Creating creatures and characters for film, games, and the collectable figure market, Scott's credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, Species 3, and others. He teaches digital sculpting and anatomy at The Gnomon School of Visual Effects, and serves as beta tester and consultant to Pixologic.

English

1. Sculpting, from Traditional to Digital.

2. Sculpting in ZBrush.

3. Designing a Character Bust.

4. Your Sculpting Toolbox: An in depth look at the ZBrush sculpting toolset.

5. Detailing: How to add fine details to your characters.

6. Texture painting: Freehand painting in ZBrush.

7. Texture Painting: Projection methods.

8. Posing with Transpose.

9. Advanced sculpting techniques.

10. Rendering ZBrush Displacements in Maya.

11. Getting your Work out of ZBrush.

12. Applications for Digital Sculpting.

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