Handheld Usability
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- Wiley
More About This Title Handheld Usability
- English
English
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test
- English
English
SCOTT WEISS, Principal of Usable Products Company, is an Information Architect. Scott's design work can be seen on more than 90% of computer desktops worldwide, including elements of both Macintosh and Windows 95. He chairs the New York City chapter of ACM's SIG CHI, the Special Interest Group on Computer Human Interaction. He also chairs the New York New Media Association's Design Special Interest Group, and has taught for the Digital Design MFA program at Parsons' New School.
Usable Products Company (www.usableproducts.com) is an ease of use agency that conducts usability studies and designs information architecture for desktop and handheld web sites, software, and hardware products.
Usable Products Company (www.usableproducts.com) is an ease of use agency that conducts usability studies and designs information architecture for desktop and handheld web sites, software, and hardware products.
- English
English
Introduction.
About the Author.
Acknowledgements.
Handheld vs. Desktop.
Handheld Devices.
Information Architecture: Process.
Information Architecture: Practice.
Prototyping.
Usability Testing.
Appendix A: Handheld History.
Appendix B: Paper Prototyping Applications for the Palm OS(r).
Appendix C: Sprint PCS/NeoPoint 1000 Usability Study.
Appendix D: Glossary.
Bibliography.
Index.
About the Author.
Acknowledgements.
Handheld vs. Desktop.
Handheld Devices.
Information Architecture: Process.
Information Architecture: Practice.
Prototyping.
Usability Testing.
Appendix A: Handheld History.
Appendix B: Paper Prototyping Applications for the Palm OS(r).
Appendix C: Sprint PCS/NeoPoint 1000 Usability Study.
Appendix D: Glossary.
Bibliography.
Index.