75 e-Learning Activities: Making Online Learning Interactive
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More About This Title 75 e-Learning Activities: Making Online Learning Interactive

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This invaluable resource can help transform online courses into exciting, meaningful, and active e-learning experiences. 75 e-Learning Activities is filled with scores of e-learning activities and games that offer trainers and instructors a handbook for creating interactive and engaging online courses. Much like the activities and games used in traditional classroom training, these e-learning activities can be used to increase interactivity, engage learners, accomplish learning objectives, develop online relationships, promote active learning, and create learning communities. With many examples available on the CD-ROM for easy online transfer, the activities can help elaborate on course content through the use of online technologies such as chat rooms, email, or discussion boards.

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Ryan Watkins is an associate professor at the George Washington University in Washington, D.C. He is coauthor of three books, including Strategic Planning for Success: Aligning People, Performance, and Payoffs from Pfeiffer and has published more than 50 articles on the topics of strategic planning, distance education, needs assessment, return-on-investment analysis, and evaluation. He is an active member of the International Society for Performance Improvement and has served as vice president of the Inter-American Distance Education Consortium.

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Section 1. Tips for effective e-learning design and delivery.

Section 2. Introductions and icebreakers.

Section 3. E-learning skills.

Section 4. Collaboration and team building.

Section 5. Elaborating on course content.

Section 6. Increasing interactivity.

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