Teamwork and Teamplay: Games and Activities for Building and Training Teams
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More About This Title Teamwork and Teamplay: Games and Activities for Building and Training Teams

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Two training legends offer you a definitive team sourcebook!

The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again.

"In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf."
--Harvey A. Robbins, co-author, Why Teams Don't Work

"I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand."
--Steve Sugar, author, Games That Teach; president, The GameGroup

The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.

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SIVASAILAM THIAGARAJAN is president of Workshops by Thiagi, aconsulting and training company. He is also the editor of theThiagi GameLetter, a newsletter that deals with training games andactivities. GLENN PARKER --author of Team Players and Teamwork,among other best-selling books--is president of Glenn M. Parker& Associates, a training and consulting firm that works withorganizations to create and sustain high-performing team-basedsystems.

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Introduction.

About the Authors.

Balloonatics: A Not-So-Serious Assessment Activity.

Boxed In: An Opening Activity.

Building Bridges: Creating Effective StakeholderRelationships.

Censorship: Exploring Cooperation and Competition.

Controversy: Discussing Sensitive Topics.

Defining Moment: An Ethical Decision-Making Activity.

Escape from Gilligan's Island: A Conensus-Building Exercise.

ET: Exploring Characteristics of Effective Teams.

Free Cash: A Cash Game to Explore Trust.

Help!: A Quick Simulation Activity.

How Do You Like Your Recognition? A Self-Assessment.

Metcalfe: A Large Group Team-Building Activity.

Our Team: Learning the Stages of Team Development.

Quotes from Experts: An Inter-Team Contest.

Real Virtual: A Simulation Game.

SDLT: A Self-Directed Learning Team Activity.

Situation Analysis: A Problem-Solving Activity.

Sleepless in Seattle: An Inter-Goup Team Game.

Slogans: An Intact Team Icebreaker.

Stages: Reviewing the Team-Development Process.

Team Bingo: An Educational Activity.

Team Contest: An Idea-Generation Challenge.

Team Game Show: A Competitive Activity.

Team Hats: A Closing Activity.

Team Leader: Identifying Desirable Characteristics ofLeaders.

Team Norms: Exploring Relationships Among Groud Rules.

Team Quotes: An Introductory Activity.

Team Rewards: A Consesus Activity.

Team Values: Clarifying Application Opportunities.

The Values Continuum: A Team-Assessment Tool.

Two-Hour Team Building: A Quick and Effective Intervention.

What's My Line?: A Role-Clarification Activity.

The Wine List: An Introductory Activity.

Words to Team By: A Different Kind of Assessment Tool.

Your Blank Team: An Assessment Activity.

Your Tarot Team: A Quick Team Assessment.

Zero Sum?: A Cross-Team Collaboration Game.

Topical Index of Games and Activities.

Activities and Games: Primary Use.

Activities and Games: Time and Participants.

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"In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A.Robbins, co-author, Why Teams Don't Work

"I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem -- plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --SteveSugar, author, Games That Teach; president, The Game Group

"This book performs the real service of helping neophytes andexperts alike to explore the factors that influence teameffectiveness. Practitioners will use these games and activities topropel teams to peak performance." --Danny Langdon, president,Performance International; co-editor, Intervention Resource Guide
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