Visual Basic Graphics Programming, Second Edition: Hands-on Applications and Advanced Color Development
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More About This Title Visual Basic Graphics Programming, Second Edition: Hands-on Applications and Advanced Color Development

English

All the tools you need to create the full range of Visual Basic(r) color graphics applications

Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true-color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You'll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add-on products.

This book/CD-ROM package also explains how to integrate imaging, animation, and two- and three-dimensional graphics into an application. And you'll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more.

The Second Edition covers:
* New API functions
* Bitmap image morphing
* New algorithms for hidden surface removal
* Print preview with multiple pages and scales
* Image processing, including high color and true color
* Examples of controlling animation using simulation
* New examples that demonstrate shape-distorting transformations
* New examples of fractals and tilings
* Gouraud shading, Phong shading, and texturing
* Ray tracing speed improvements
* Ray tracing for new kinds of objects

The CD-ROM includes:
* More than 400 complete, ready-to-run example programs
* Pictures to use with the example programs
* Images generated by the programs
* Color images of many of the figures from the book
* Source code for all example programs from the First Edition

English

Rod Stephens is a contract software engineer specializing in graphical user interface, algorithms, and database systems. He has published over 120 articles and nine books including Bug Proofing Visual Basic and Ready-to-Run Visual Basic Algorithms.

English

Introduction xiii

Part One: Working with Windows 1

Chapter 1 Visual Basics 3

Chapter 2 Using the API 55

Chapter 3 Advanced Color 81

Chapter 4 Advanced Text 113

Chapter 5 Printing 141

Part Two: Image Processing 163

Chapter 6 Point Processes 165

Chapter 7 Area Processes 191

Part Three: Animation 223

Chapter 8 Bitmap Animation 225

Chapter 9 Advanced Animation 245

Part Four: Two-Dimensional Graphics 279

Chapter 10 Fractals and Tilings 281

Chapter 11 Drawing Curves 323

Chapter 12 Two-Dimensional Transformations 363

Part Five: Three-Dimensional Graphics 417

Chapter 13 Three-Dimensional Transformation 419

Chapter 14 Surfaces 465

Chapter 15 Hidden Surface Removal 531

Chapter 16 Shading Models 561

Chapter 17 Ray Tracing 585

Part Six Beyond Three Dimensions 643

Chapter 18 Higher-Dimensional Transformations 645

Chapter 19 Mathematical Tools 663

Index 693

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