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More About This Title Visual Basic Graphics Programming, Second Edition: Hands-on Applications and Advanced Color Development
- English
English
Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true-color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You'll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add-on products.
This book/CD-ROM package also explains how to integrate imaging, animation, and two- and three-dimensional graphics into an application. And you'll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more.
The Second Edition covers:
* New API functions
* Bitmap image morphing
* New algorithms for hidden surface removal
* Print preview with multiple pages and scales
* Image processing, including high color and true color
* Examples of controlling animation using simulation
* New examples that demonstrate shape-distorting transformations
* New examples of fractals and tilings
* Gouraud shading, Phong shading, and texturing
* Ray tracing speed improvements
* Ray tracing for new kinds of objects
The CD-ROM includes:
* More than 400 complete, ready-to-run example programs
* Pictures to use with the example programs
* Images generated by the programs
* Color images of many of the figures from the book
* Source code for all example programs from the First Edition
- English
English
- English
English
Introduction xiii
Part One: Working with Windows 1
Chapter 1 Visual Basics 3
Chapter 2 Using the API 55
Chapter 3 Advanced Color 81
Chapter 4 Advanced Text 113
Chapter 5 Printing 141
Part Two: Image Processing 163
Chapter 6 Point Processes 165
Chapter 7 Area Processes 191
Part Three: Animation 223
Chapter 8 Bitmap Animation 225
Chapter 9 Advanced Animation 245
Part Four: Two-Dimensional Graphics 279
Chapter 10 Fractals and Tilings 281
Chapter 11 Drawing Curves 323
Chapter 12 Two-Dimensional Transformations 363
Part Five: Three-Dimensional Graphics 417
Chapter 13 Three-Dimensional Transformation 419
Chapter 14 Surfaces 465
Chapter 15 Hidden Surface Removal 531
Chapter 16 Shading Models 561
Chapter 17 Ray Tracing 585
Part Six Beyond Three Dimensions 643
Chapter 18 Higher-Dimensional Transformations 645
Chapter 19 Mathematical Tools 663
Index 693