Autodesk Maya 2013 Essentials
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More About This Title Autodesk Maya 2013 Essentials

English

Paul Naas is a professional animator and educator. He runs the Multimedia and Computer Graphics Program at Cañada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. He has a Master of Fine Arts in animation from the Academy of Art University, San Francisco.

English

Introduction xvii

CHAPTER 1 Understanding the Maya Interface 1

CHAPTER 2 Creating Your First Animation 15

CHAPTER 3 Modeling with Polygons, Part 1 37

CHAPTER 4 Modeling with Polygons, Part 2 69

CHAPTER 5 Modeling with Polygons, Part 3 87

CHAPTER 6 Modeling with Subdivision Surfaces 103

CHAPTER 7 Surfacing Your Character 127

CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153

CHAPTER 9 Dem Bones: Setting Up Your Joint System 165

CHAPTER 10 Weighting Your Joints 191

CHAPTER 11 Rigging Your Character 205

CHAPTER 12 Making It Move: Animating Your Character 225

CHAPTER 13 Let There Be Light: Lighting Your Shot 243

CHAPTER 14 Rendering and Compositing Your Scene 263

Index 275

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