Game Plan for Change: A Tabletop Simulation to Ignite Growth Through Transformation Participant Work
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  • Wiley

More About This Title Game Plan for Change: A Tabletop Simulation to Ignite Growth Through Transformation Participant Work

English

Fewer than one in two organization change initiatives fail to deliver on their goals. Using this interactive simulation participants have to initiate a major change initiative. The learning process addresses six critical elements necessary to create and execute change; visualizing, discussing, testing, verifying, agreeing, and acting. The simulation comprises a facilitator guide and participant workbook. The facilitator guide offers complete instructions for conducting the simulation, with a suggested timetable, activity sheets, and discussion-leading questions.

English

Wayne R. Davis is a senior partner with The Ryan Group where he heads its consultancy practice serving a diverse client base in both the private and public sectors. His client responsibilities include domestic as well as international engagements working with management and senior leadership on planning, change, and performance improvement. Wayne is the author of several works on organizational change, including Executing Change in the Organization: The Consultant's Toolkit from Pfeiffer.

English

INTRODUCTION AND OVERVIEW.

A. BUSINESS CASE OPTIONS.

1. SCENARIOS.

2. ASSUMPTIONS.

3. CHALLENGES.

4. PRIORITIES.

5. VALUE CREATION.

6. GOALS AND OBJECTIVES.

7. BUSINESS INITIATIVES.

8. PRAXIS CHART.

9. PEOPLE.

10. COMPLEXITY AND RISK.

11. AFFECTS ON.

12. READINESS.

13. ADOPTION AND INTERNALIZATION.

14. IMPACT.

15. FITS AND GAPS.

16. CHANGE SCORECARD.

17. 1-2-3 GO.

B. TEAM PRESENTATIONS.

C. WRAP-UP.

RESOURCES.

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