WPF Programmer's Reference: Windows PresentationFoundation with C# 2010 and .NET 4
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More About This Title WPF Programmer's Reference: Windows PresentationFoundation with C# 2010 and .NET 4

English

Build effective user interfaces with Windows Presentation Foundation

Windows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts.

Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You’ll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#.

Topics Covered:

Overview of WPF
WPF in Visual Studio
Expression Blend
Common Properties
Content Controls
Layout Controls
User Interaction Controls
Two-Dimensional Drawing Controls
Properties
Pens and Brushes
Events and Code-Behind
Resources
Styles and Property Triggers
Event Triggers and Animation
Templates
Themes and Skins
Printing
Data Binding
Commanding
Transformations and Effects
Documents
Navigation-Based Applications
Three-Dimensional Drawing
Silverlight

Even if you only have a minimal amount of experience, by the end of the book, you will be able to build dynamic and responsive user interfaces with WPF.

English

Rod Stephens is a professional software developer who has built a wide variety of software and database applications in his career that spans two decades. He is the author of more than twenty books and 250 articles, and is a regular contributor to DevX.com (www.devx.com).

English

Introduction xxvii

Chapter 1: WPF Overview 1

Chapter 2: WPF in Visual Studio 21

Chapter 3: Expression Blend 37

Chapter 4: Common Properties 61

Chapter 5: Content Controls 73

Chapter 6: Layout Controls 101

Chapter 7: User Interaction Controls 119

Chapter 8 Tw o-Dimensional Chapter 8: Drawing Controls 145

Chapter 9: Properties 153

Chapter 10: Pens and Brushes 165

Chapter 11: Events and Code-Behind 179

Chapter 12: Resources 193

Chapter 13: Styles and Property Triggers 213

Chapter 14 Event Triggers a Chapter 14: and Animation 235

Chapter 15: Templates 263

Chapter 16: Themes and Skins 283

Chapter 17: Printing 303

Chapter 18: Data Binding 317

Chapter 19: Commanding 347

Chapter 20: Transformations and Effects 359

Chapter 21: Documents 367

Chapter 22: Navigation-Based Applications 379

Chapter 23: Three-Dimensional Drawing 387

Chapter 24: Silverlight 407

Appendix A: Common Properties 417

Appendix B: Content Controls 425

Appendix C: Layout Controls 443

Appendix D: User Interaction Controls 461

Appendix E: MediaElement Control 487

Appendix F: Pens 493

Appendix G: Brushes 495

Appendix H: Path Mini-Language 507

Appendix I: XPath 511

Appendix J: Data Binding 519

Appendix K: Commanding Classes 525

Appendix L: Bitmap Eff ects 533

Appendix M: Styles 535

Appendix N: Templates 539

Appendix O: Triggers and Animation 549

Appendix P: Index of Example Programs 555

Index 573

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