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More About This Title Flash Professional CS6 Digital Classroom
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English
Full-color book and video package teaches you Flash in a flash!
If you want to design and maintain dynamic websites with Adobe Flash, this full-color book-and-video training package from expert instructors is the perfect place to start. Fifteen self-paced, step-by-step lessons are accompanied by video tutorials, and this powerful combination helps you master the basics, acquire essential skills, and learn what's new. Making all aspects of Flash less intimidating, this superb training tool covers topics such as using layers to build animation sequences, creating interactive web components with ActionScript, and much more.
Uses full-color, step-by-step lessons in the book accompanied by videos on the DVD for a one-two punch of effective training Features five-minute videos that demonstrate and further explain the concepts in the lessons Covers Flash basics, new features in the latest release, and topics for beginners, intermediate, and advanced usersFlash Professional CS6 Digital Classroom is what you need to learn how to use Adobe Flash, whether you're a designer, programmer, or hobbyist.
Note: The DVD and other supplementary materials are not included as part of the e-book file. These materials are available for download upon purchase.
- English
English
Fred Gerantabee is an award winning interactive designer, web developer and author based in New York City. The AGI Creative Team develops and delivers training programs for creative, marketing, and communications professionals through the American Graphics Institute. AGI's expert instructors have developed many of Adobe's official training books as well as technical training programs for Adobe's employees.
- English
English
Prerequisites 1
System requirements 1
Starting Adobe Flash Professional CS6 3
Resetting the Flash workspace 3
Loading lesson files 4
Working with the video tutorials 5
Setting up for viewing the video tutorials 5
Viewing the video tutorials with the Adobe Flash Player 5
Hosting Your Flash content and websites 6
Additional resources 7
Lesson 1: Flash CS6 Jumpstart Starting up 9
What is Flash? 10
About Flash Player 12
Flash file types 13
Creating a new document 14
Setting up your new document 15
Saving your Flash document 17
Opening documents 18
The Flash workspace 19
The Stage and work area 19
The Flash Tools panel 21
The Property Inspector 23
Panels and panel groups 28
The Timeline 30
Practicing with the Flash tools 33
The drawing and selection tools in action 33
Using gradient and color tools 38
Animation in action 40
Getting help 42
Support forums 43
Moving forward 43
Self study 44
Review 44
Lesson 2: Getting Started with the Drawing Tools Starting up 45
Drawing in Flash 46
Using the Merge Drawing mode 46
Creating artwork in Merged Drawing mode 47
Working with Drawing Objects 49
Putting it all together 52
Using the Line tool 54
Using the Pen tool 57
Using the Add and Delete Anchor Point tools 59
Using the Combine Objects menu 61
Using the Primitive tools (Smart Shapes) 64
Using the Oval Primitive tool 64
The Rectangle Primitive tool 66
Adding text to your artwork 69
Flash Text: TLF & Classic Text 69
Working with Threaded and Multi-Column Text 72
Adding filters 74
Working with colors 75
Getting set up 75
Creating gradients 76
Using opacity with gradient colors 79
Creating custom colors 80
Saving a custom color set 80
Organizing and layering graphics 81
Working with layers 81
Arranging, locking, and hiding layers 83
Creating layer folders 84
Transforming graphics 86
The Transform menu and Free Transform tool 86
The Transform panel 88
Transforming gradients 90
Self study 92
Review 92
Lesson 3: Using Symbols and the Library Starting up 93
What are symbols? 94
A look at the Library panel 95
Creating symbols 98
Converting a graphic to a symbol 98
Creating blank symbols 102
Building artwork with symbol instances 104
Positioning and snapping in symbol instances 104
Editing and duplicating symbols 106
Editing symbols in place 109
Modifying individual symbol instances 110
Modifying instance color 112
Fine-tuning your background 113
Duplicating symbols 116
Adding graphics and text to your banner 117
Swapping symbols 120
Managing the Library 124
Organizing symbols with folders 124
The Move To command 126
Deleting items from the library 127
Controlling library views 129
Wrapping up 129
Self study 130
Review 130
Lesson 4: Advanced Tools Starting up 131
Working with gradients 132
Adjusting gradients with the Gradient Transform tool 135
Flash CS6 tools for advanced drawing 137
Spraying symbols 137
Masking 139
Introducing the Deco tool 141
Advanced Deco tool techniques 144
The Deco Tool’s new options 148
Introduction to IK tools 148
Self study 150
Review 150
Lesson 5: Creating Basic Animation Starting up 151
Introducing keyframes and the Timeline 152
Layers 152
Frames and keyframes 152
Building animation: Enter the tween 156
Tween layers and automatic keyframing 156
Tweening multiple objects 160
Previewing animation with Test Movie 161
Moving and transforming tween paths 162
Incorporating color effects and scaling 164
Introducing the Motion Editor 165
Modifying the animation using the Motion Editor 166
Tweening rotation 170
Controlling animation paths 172
Where did Motion Guide layers go? 173
What happens to my existing Flash files that use Motion Guide layers? 174
How do I create a motion guide if I still want to? 174
Morphing graphics and colors with shape tweens 174
Shape tween basics 174
Legacy techniques: Creating classic tweens 178
Classic tween rules 180
Adding color effects and scaling to a classic tween 181
(Re)creating motion guides for classic tweens 182
Troubleshooting Motion Guides 184
Adjusting animation with onion skinning 185
Looking ahead 187
Self study 187
Review 187
Lesson 6: Advanced Animation Starting up 189
Copying, pasting, and saving animation 190
Using Copy and Paste Motion 190
Creating Motion Presets 193
Applying Advanced Easing Behavior 196
Animating Masks 199
Creating Animation with IK Poses 202
Sequencing Animation 204
Shifting, Moving, and Extending Tween Spans 204
Rendering and Animating in 3D 206
The 3D Rotation tool 206
The 3D Translation tool 206
Fine-Tuning tweens with the Motion Editor 210
Adding shape tweens and shape hints 212
Creating Shape Hints 214
Self study 217
Review 217
Lesson 7: Customizing Your Workflow Starting up 219
Customizing workspace layouts 220
Opening the completed file 220
Working with panels 221
Collapsing and storing panels 224
Managing workspaces 226
Setting preferences 228
Keyboard shortcuts 231
Visual aids for alignment 235
Rulers and guides 235
Guide layers 239
Advanced alignment 244
Refining your aligned objects 247
Self study 249
Review 249
Lesson 8: Working with Imported Files Starting up 251
Import formats 252
Importing still images 253
Viewing the completed lesson file 253
Import a bitmap image 254
Adding text 257
Swapping out an imported file 261
Modifying imported artwork 262
Updating imported files 265
Importing Photoshop files 266
Importing a layered Photoshop file 266
Importing Illustrator artwork 273
Animating the bat 277
Self study 280
Review 280
Lesson 9: Introducing ActionScript Starting up 281
Exploring the lesson file 282
What is ActionScript? 283
Which version of ActionScript should you use? 283
Where Do I Place ActionScript? 284
The Code Snippets Panel 284
An important note about Publish settings 284
The Actions panel at work 285
Standard (default) script editing mode 286
Using Script Assist 286
Adding and removing actions 287
Adding actions to frames with the Code Snippets Panel 287
Adding a stop() action 287
Placing a goto action using the Actions Panel 290
Controlling Movie Clip Timelines 292
Functions 294
Wrapping up 298
Self study 298
Review 298
Lesson 10: Creating Navigation Controls Starting up 299
Working with button symbols 300
Building buttons 302
Adding text to a button 306
Duplicating and modifying buttons 308
Creating text-based buttons 310
Creating frame labels for ActionScript 313
Adding ActionScript: Events and event handlers 315
Understanding events 315
Responding to events with event handlers 315
Tying it all together with event listeners 316
Linking buttons to specific frames 316
Adding an event listener to a button 319
Linking buttons to a website 322
Introducing navigateToURL() and URLRequest()322
Self study 325
Review 325
Lesson 11: Adding Sound to Your Movies Starting up 327
Preparing sound files for Flash 328
Sample rate and bit depth 329
Editing your audio 330
Mono or stereo 331
Audio file formats 331
Importing sounds 332
Placing sounds on the Timeline 334
Adding sound to your slide show project 335
Adding the remaining narration 337
Adding sound effects to buttons 339
Placing Event sounds on button frames 339
Editing sounds 341
Trimming sound 343
Controlling sounds 347
Repeating and looping sounds 347
Looping sounds 348
Introducing the SoundMixer and stopAll() 349
More sync menu controls: stop and start 352
Start sounds 352
Stop sounds 353
Sound publishing options 355
Wrapping up 356
Self study 357
Review 357
Lesson 12: Introducing Movie Clips Starting up 359
About movie clips 360
Creating movie clips 360
Laying the foundation: Your first movie clip 360
Previewing movie clip animation from the main Timeline 363
Creating the landing gear 365
Combining movie clips and main Timeline animation 367
Nesting movie clips 368
Adding ActionScript to movie clip Timelines 371
Controlling movie clip playback 371
Adding some variation to the propellers 373
Tweening movie clips 376
Adding a second tween 378
Combining movie clips for complex animation 378
Adding filter effects to movie clips 381
Using the Filters panel 381
Creating a filter effect 382
Wrapping up 385
Self study 386
Review 386
Lesson 13: Working with Video Starting up 387
Video in Flash: formats and fundamentals 388
Understanding video 389
Embedded versus linked video 389
Flash Video formats: FLV and F4V 390
Understanding codecs 390
Understanding Adobe Media Encoder CS6 391
Converting video with the Adobe Media Encoder 392
Working with embedded video 393
Adding embedded video to the Timeline 394
Building controls for embedded video 397
The Bandwidth Profiler 400
Working with linked video 401
Adding cue points in the Adobe Media Encoder 402
Adding linked video to the Timeline 405
Live Preview 405
Adding Cue Points in the Property Inspector 407
Working with the FLVPlayback component 408
Self study 410
Review 410
Lesson 14: Delivering Your Final Movie Starting up 411
The publishing process 412
Publishing to the Web 412
Customizing the Publish settings 413
Publishing for the Desktop with Adobe AIR 419
About Digital Certificates 424
Installing Your New AIR Application 424
Publishing for Mobile Devices 426
Publishing for iOS 426
Publishing for Android OS 428
Using Export Movie 431
New: Export PNG Sequence 432
An overview of FTP 435
Self study 436
Review 436
Lesson 15: What’s New in Adobe Flash CS6? Starting up 437
Expanded Publishing and Support for iOS and Android Devices 438
A little ruler goes a long way: Integrated Ruler on TLF text boxes 439
New AIR and Mobile Code Snippets 439
Convenience Features: Auto-Save and File Recovery plus Scale Content with Stage 440
PNG Sequence Export 442
Bitmap Editing with Adobe Photoshop CS6 442