The Mobile Academy
Buy Rights Online Buy Rights

Rights Contact Login For More Details

More About This Title The Mobile Academy

English

A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience.

The Mobile Academy is a guide for systematically integrating mobile devices into higher education courses and other academic and student support services in order to facilitate learning outcomes and student success. It covers a wealth of topics, including the use of mobile devices as applied to administrative services, classroom content, assessment, communication, and what's to come in the future.

"In The Mobile Academy Clark Quinn gives aspiring learning technologists a crash course in what it will take to harness the power and potential of mobile learning in higher educational settings. He has given us a comprehensive, engaging guide for creating mobile learning solutions that inspire anytime, anywhere, and on whatever device one chooses."
Ellen Wagner, partner and senior analyst, Sage Road Solutions LLC; executive director WCET

"If you are a faculty member, instructional support staff, or an administrator at a university or a two-year college, you must read and understand this book. From ideas on interactivity and engagement through mLearning, to conducting an environmental scan, to dealing with policy issues, this book provides the foundation upon which to build for the future—the future of mLearning."
Karl M. Kapp, professor of instructional technology, Bloomsburg University, Bloomsburg, Pennsylvania; author, Gadgets, Games and Gizmos for Learning and Learning in 3D

"In The Mobile Academy, Clark Quinn provides a sensible theoretical and practical foundation that will help higher education organizations to develop their own strategies for providing mobile services for learning and student support. From designers to educators to administrators, this is the guide to for you to get 'mobilized.'"
Alan Levine, cogdogblog.com

English

Clark N. Quinn is a recognized leader in learning technology strategy and the executive director of Quinnovation, an independent consultancy focusing on organizational learning strategy and the design of learning technology solutions. He is the author of numerous books including Designing mLearning: Tapping into the Mobile Revolution for Organizational Performance and Engaging Learning: Designing e-Learning Simulation Games, both from Pfeiffer.

English

List of Figures vii

Preface ix

Acknowledgments xi

About the Author xiii

1 TheMobile Revolution 1

Context 1

Related Experiences 3

Why Higher Education Needs to Pay Attention 4

The Rest of This Book 5

Practice 6

2 Foundations: Mobile 7

Devices 7

Of Platforms and Processing Power 17

Four C’S and Thinking Differently 17

Definition 21

Summary 22

Practice 22

3 Foundations: Learning 23

Making Learning Work 26

Beyond the Basics 33

Summary 37

Practice 37

4 Administration ‘‘To Go’’ 39

Principles 41

Delivery 44

Summary 46

Practice 47

Task Checklist 47

5 Content Is King 49

Media 49

Media Specifics 56

Accessing 58

Summary 61

Practice 61

Content Form 61

6 Practice: Interactivity and Assessment 63

Design 63

Interactions 67

Meta-learning 73

Summary 74

Practice 74

Category Checklist 75

7 Going Social 77

Learning Interactions 78

Social Media 81

Meta-learning 83

Summary 84

Practice 85

Channel Checklist 85

8 Going Beyond 87

Augmented Reality 87

Alternate Reality 89

Adaptive Delivery 91

Moving Forward 93

Practice 94

9 Getting Going: Organizational Issues 95

Design 95

Development 96

Implementation 98

Policies 100

You Gotta Be in It to Get It 102

Practice 104

Bibliography 105

Index 111

loading