3ds Max 2012 Bible
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Updated version of the bestselling 3ds Max book on the market

3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application. Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras.

Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorialsHighlights the work of some of today's most cutting-edge 3D artists in a 16-page color insertIncludes a companion DVD with all examples from the book, including unique models and texture that you can customizeDVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials

If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.

English

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and five editions of the Adobe Creative Suite Bible.

English

Preface xxxviii

Acknowledgments xliv

Part I: Getting Started with 3ds Max 1

Quick Start: Laying Siege to the Castle Wall 3

Chapter 1: Exploring the Max Interface 17

Chapter 2: Controlling and Configuring the Viewports 43

Chapter 3: Working with Files, Importing, and Exporting 81

Chapter 4: Changing Interface Units and Setting Preferences 113

Part II: Working with Objects 127

Chapter 5: Creating and Editing Primitive Objects 129

Chapter 6: Selecting Objects and Setting Object Properties 161

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 193

Chapter 8: Cloning Objects and Creating Object Arrays 223

Chapter 9: Grouping, Linking, and Parenting Objects 245

Part III: Modeling Basics 257

Chapter 10: Accessing Subobjects and Using Modeling Helpers 259

Chapter 11: Introducing Modifiers and Using the Modifier Stack 273

Chapter 12: Drawing and Editing 2D Splines and Shapes 307

Chapter 13: Modeling with Polygons 351

Chapter 14: Using the Graphite Modeling Tools and Painting with Objects 385

Part IV: Materials, Cameras, and Lighting Basics 427

Chapter 15: Using the Slate Material Editor 429

Chapter 16: Creating and Applying Standard Materials 447

Chapter 17: Adding Material Details with Maps 461

Chapter 18: Creating Compound Materials and Using Material Modifiers 501

Chapter 19: Configuring and Aiming Cameras 515

Chapter 20: Using Lights and Basic Lighting Techniques 533

Part V: Animation and Rendering Basics 563

Chapter 21: Understanding Animation and Keyframes 565

Chapter 22: Animating with Constraints and Simple Controllers 589

Chapter 23: Rendering a Scene and Enabling Quicksilver 611

Chapter 24: Rendering Non-Photorealistic Effects 635

Part VI: Advanced Modeling 639

Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View 641

Chapter 26: Deforming Surfaces and Using the Mesh Modifiers 673

Chapter 27: Working with Compound Objects 697

Chapter 28: Working with Solids and Body Objects 735

Chapter 29: Adding and Styling Hair and Fur, and Using Cloth 743

Part VII: Advanced Materials 761

Chapter 30: Using Specialized Material Types 763

Chapter 31: Working with Procedural Substance Textures 775

Chapter 32: Painting in the Viewport Canvas and Rendering Surface Maps 781

Chapter 33: Unwrapping UVs and Mapping Textures 797

Chapter 34: Creating Baked Textures and Normal Maps 833

Part VIII: Advanced Animation Techniques 845

Chapter 35: Using Animation Layers, Modifiers, and Complex Controllers 847

Chapter 36: Animating with the Expression Controller and Wiring Parameters 883

Chapter 37: Working with the F-Curve Editor in the Track View 901

Part IX: Working with Characters 939

Chapter 38: Understanding Rigging, Kinematics, and Working with Bones 941

Chapter 39: Animating Characters with CAT 967

Chapter 40: Skinning Characters 989

Part X: Dynamic Animation 1007

Chapter 41: Creating Particles and Particle Flow 1009

Chapter 42: Using Space Warps 1039

Chapter 43: Simulating Physics-Based Motion with MassFX 1063

Chapter 44: Animating Hair and Cloth 1079

Part XI: Advanced Lighting and Rendering 1087

Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity 1089

Chapter 46: Using Atmospheric and Render Effects 1107

Chapter 47: Rendering with mental ray and iray 1139

Chapter 48: Batch and Network Rendering 1157

Chapter 49: Compositing with Render Elements and the Video Post Interface 1173

Appendix A: What’s New with 3ds Max 2012 1203

Appendix B: What’s on the CD-ROM 1207

Index 1211

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