Games that Boost Performance (with CD)
Buy Rights Online Buy Rights

Rights Contact Login For More Details

More About This Title Games that Boost Performance (with CD)

English

Boost individual and team performance with this indispensable guide!

From one of the world?s foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor?s guide, handouts, and overhead masters you can easily reproduce.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!

English

The Authors

Steve Sugar teaches management courses at the University of Maryland Baltimore County. He is the author or coauthor of Games That Teach, Games That Teach Teams, and Retreats That Work, all from Pfeiffer.

Carol Willett is the Chief Learning Officer at the General Accounting Office in Washington, D.C. She is the coauthor of Lost in Cyberspace from Pfeiffer.

English

Contents of the CD-ROM xi

Introduction: Getting the Most from This Resource 1

Engaging Grim Grownups 2

Identify Performance-Improvement Goals 3

Typical Workplace Situations 7

Selecting Your Game 11

Developing Game Content 13

Setting Up and Running a Game 16

Post-Game Debriefing: Harvesting Learning Through Facilitation 22

Keys to Effective Learning 23

Final Thoughts 28

30 GAMES TO BOOST PERFORMANCE

Best of the Wurst 31

Cash Box 41

Champions 57

Clue Less 71

Counter Intelligence 83

Double Play 97

Dragon Squares 109

Floor Plan 119

Floor Teams 137

Friendly Persuasion 151

Ghostwriter 159

Hard Case 167

Having a Bad Hair Day 179

The Hello Effect 187

Improbable Headlines 195

Initial Assumptions 203

Listen Up 213

Newscast 223

Passport 233

Proxy 241

Rear View Mirror 249

Sandwiches 265

Scavenger Bingo 273

Second Mouse Gets the Cheese 285

Smack Down 293

Speed Dial 301

Splitting Hares 309

Tattoo 319

Team Poker 325

Virtual X-Change 339

About the Authors 353

How to Use the CD-ROM 355

Contents of the CD-ROM

NOTE TO READER:

Wiley also publishes its books in a variety of electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If the version of this book that you purchased references media such as CD or DVD that was not included in your purchase, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit http://www.wiley.com.

BEST OF THE WURST

Player Instructions

CASH BOX

Player Instructions

Product Manager’s Instruction Sheet

Product Manager’s Worksheet

Advisor Instruction Sheets

Final Product Sheet

Facilitator’s Solution Sheet

CHAMPIONS

Player Instructions

Question Sheet #1: Sales Management

Question Sheet #2: Stress Management

Question Sheet #3: Time Management

Facilitator’s Answer Sheet

CLUE LESS

Player Instructions

Time Card

Master Time Card

Additional Scenario

COUNTER INTELLIGENCE

Player Instructions

Game Sheet

DOUBLE PLAY

Player Instructions

Worksheet

Sample Word Changes

DRAGON SQUARES

Player Instructions

Game Sheet

FLOOR PLAN

Player Instructions

Planner Instruction Sheet

Floor Manager Instruction Sheet

Floor Team Instruction Sheet

Directions Sheet

Solution Sheets

FLOOR TEAMS

Player Instructions

Floor Team X Instructions

Floor Team O Instructions

Planning Grid

Solution Sheets

FRIENDLY PERSUASION

Player Instructions

Award Criteria

GHOSTWRITER

Player Instructions

Ballot Sheets

HARD CASE

Player Instructions

Game Chart

Answer Sheets

Sample Case Study

HAVING A BAD HAIR DAY

Player Instructions

List of Annoying Events

THE HELLO EFFECT

Player Instructions

Mood Cards

Response Sheets

IMPROBABLE HEADLINES

Player Instructions

Samples

INITIAL ASSUMPTIONS

Player Instructions

Sample Puzzle Sheet

Puzzle Sheets

LISTEN UP

Player Instructions

Sample I

Sample II

Team Worksheet

NEWSCAST

Player Instructions

Guidelines

Presentation Ballot

Sample Case

PASSPORT

Player Instructions

PROXY

Player Instructions

Response Sheets

REAR VIEW MIRROR

Player Instructions

Obstacle Grids

SANDWICHES

Player Instructions

SCAVENGER BINGO

Player Instructions

Game Sheet

Item Checklist

Alternate Versions

SECOND MOUSE GETS THE CHEESE

Player Instructions

SMACK DOWN

Player Instructions

SPEED DIAL

Player Instructions

Planning Sheet

SPLITTING HARES

Player Instructions

Problem Worksheet

Facilitator Guide

TATTOO

Player Instructions

Planning Sheet

TEAM POKER

Player Instructions

Ranking Chart

Score Sheet

VIRTUAL X-CHANGE

Player Instructions

Master Game Sheet

Game Sheets

Message Sheets

English

“With imagination and humor, these games help teams that are serious about their success. The facilitation notes begin where most games leave off, helping teams to make concrete connections between the game experience and ‘real life.’”
—Dr. Caela Farren, author, Who’s Running Your Career?

“When I am struggling to find a game to help a client to see something more clearly, I turn to Steve and Carol’s book.  It is filled with great ideas.  But, even more importantly, their games offer a springboard for my own creativity.”
—Rick Maurer, author, Why Don’t You Want What I Want?

loading