Action! Acting Lessons for CG Animators
Buy Rights Online Buy Rights

Rights Contact Login For More Details

More About This Title Action! Acting Lessons for CG Animators

English

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

English

John Kundert-Gibbs is an associate professor of Animation in the Theatre and Film Studies Department at the University of Georgia. He is the author of numerous books on Maya and 3D animation.

Kristin Kundert-Gibbs is assistant professor of Acting and Voice in the Theatre and Film Studies Department at the University of Georgia and has worked as an actress, producer, director, and vocal coach.

English

Introduction xiii

Chapter 1 What Is Acting? 1

A Brief History of Acting 2

How an Actor Works 10

How Acting Relates to the Animator 15

Beginning Acting Exercises 16

Chapter 2 Foundations of Animation 39

What Is Animation? 40

Why Animate? 41

A Brief History of Animation 42

The Disney 12 Principles 47

Facial versus Body Animation 55

The Facial Action Coding System 56

Rigging in a Nutshell 58

Animation Exercises 60

Chapter 3 Stanislavski’s System 67

The Beginning of His Life in Art 68

The Moscow Art Theatre 68

The System 69

Exercises in Stanislavski’s Method 78

Chapter 4 Commedia dell’Arte 89

Acting Commedia 90

The Characters 90

Relating Commedia Characters to Animation 99

Commedia Acting Exercises 101

Animation Exercises 109

Chapter 5 Bioenergetics 119

Energy 120

Character 121

Bioenergetics Acting Exercises 131

Bioenergetics Animation Exercises 139

Chapter 6 Using the Work of Michael Chekhov in Animation 145

Michael Chekhov 146

The Chekhov Technique 148

Exercises Using the Michael Chekhov Technique 162

Using the Michael Chekhov Technique in Animation 166

Chapter 7 Essences 177

What Is an Essence? 178

Exercises for Understanding Essences 184

Using Essences with Animation 196

Chapter 8 Laban Effort Analysis 203

Rudolf Laban 204

The Effort Shapes 204

Exercises to Use Laban’s Movement Categories in Acting 215

Creating Laban Effort Shapes in Animated Characters 229

Chapter 9 Alba Emoting 237

Development of Alba Emoting 238

The Patterns 239

Alba Emoting for Inanimate Characters 247

Exercises to Create Alba Emoting Patterns 248

Exercises for Creating Alba Patterns in Animated Characters 259

Chapter 10 The Voice and Voice-Over Acting 267

What Is a Voice-Over? 268

How the Voice Works 269

Working On Your Voice 271

Developing Your Character Voices 287

The Voice-Over Session 288

Chapter 11 Creating Lip Sync and Facial Performance for Voiced Characters 291

“Reading” Audio Performances 292

Capturing Audio (and Video) for Voice-overs 296

Creating Lip Sync 298

Exercises in Lip-Synced Facial Animation 304

Appendix  About the Companion DVD 315

Index 319

loading