Computer Education for Teachers: Integrating Technology into Classroom Teaching 6e
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More About This Title Computer Education for Teachers: Integrating Technology into Classroom Teaching 6e

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Teachers who want an up-to-date, readable, and concise introduction to computers continue to turn to Computer Education for Teachers. The new edition places more emphasis on multimedia and the Internet, covering topics such as digital photography, iPods in the classroom, the Internet, and distance learning. A robust Web site also accompanies this streamlined book. It contains video tutorials on topics such as creating a digital portfolio and making a Podcast. These tutorials are from 1 to 3 minutes in duration and are step-by-step projects. Teachers who are unfamiliar with the use of the computer in the classroom will find this to be the perfect resource.

English

Vicki Sharp is a best-selling author of over 30 books. Her Ed Tech book is currently the number 3 book in this market. She teaches at California State University-Northridge with experience teaching in elementary school. She received her Ph.D. in Quantitative Research from St. Louis University and a Bachelor of Arts degree from Washington University. She teaches math/science methods courses and computer courses and supervises student teachers. She serves as a computer consultant and trainer for software publishers and school districts in Southern California. She speaks at computer conventions such as Computer User Educators (CUE) and The National Education Computing Conference (NECC). She is currently a member of the Educational Advisory Board for Knowledge Adventurer, one of the top publishers of educational software. Her special interests are integrating the computer into the classroom, teacher education, and school improvement.

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PART 1 An Introduction to Computers and Educational Technology 1

1 Historical Past 3

Before the Modern Computer 3

Beginning of the Computer 4

The Modern Computer 4

The First Generation of Computers 6

The Second Generation of Computers 7

The Third Generation of Computers 7

The Fourth Generation of Computers—The Microcomputer 7

The Fifth Generation of Computers 10

Computers in Education 10

Summary 14

Chapter 1 Online Resources 14

Chapter Mastery Test 14

Key Terms 15

Computer Lab: Activities for Mastery and Your Portfolio 15

Suggested Readings and References 15

2 Getting Started on the Computer 17

What is a Computer? 17

Elements of a Computer 18

Hardware Overview 23

Input Devices 23

Computer Selection Criteria 28

The Hardware Checklist 31

Summary 32

Chapter 2 Online Resources 32

Chapter Mastery Test 32

Key Terms 33

Computer Lab: Activities for Mastery and Your Portfolio 33

Suggested Readings and References 33

PART 2 Integrating the Internet into the Classroom 35

3 Networking, Internet, and Distance Learning 37

What is Networking? 37

Networks 38

The Internet 39

Connecting to the Internet 40

Internet Service Providers (ISPs) 42

Internet Resources 42

World Wide Web 45

Distance Education and Distance Learning Defined 45

Distance Learning: A Brief History 45

Distance Learning Technologies 46

Different Approaches to Distance Learning 48

The Future of Distance Education 48

Drawbacks of Distance Education 50

Suggestions for Integrating the Internet into the Classroom 51

Sample Classroom Lesson Plans 51

Summary 54

Chapter 3 Online Resources 54

Chapter Mastery Test 55

Key Terms 55

Computer Lab: Activities for Mastery and Your Portfolio 55

Suggested Readings and References 55

4 The Web 57

What is the World Wide Web? 57

A Brief History 58

World Wide Web 1.0 and World Wide Web 2.0 59

Finding a Web Page 59

Search Engines 59

Multimedia via the Internet 62

Web Site Evaluation 63

Integrating the Web into the Classroom 64

Web Sites to Use in the Classroom 64

Web Site Rating Scale 65

Sample Classroom Lesson Plans 72

WebQuests 73

Web Page Creation 75

Summary 81

Chapter 4 Online Resources 81

Chapter Mastery Test 81

Key Terms 81

Computer Lab: Activities for Mastery and Your Portfolio 82

Suggested Readings and References 82

5 Internet Issues 83

Internet Problems 83

Software Piracy 92

Security 95

Unequal Access 97

Health Risks Using Computers 97

Summary 99

Chapter 5 Online Resources 99

Chapter Mastery Test 99

Key Terms 99

Computer Lab: Activities for Mastery and Your Portfolio 100

Suggested Readings and References 100

PART 3 Using and Selecting Educational Technology 101

6 Word Processing 103

Historical Background 103

What is a Word Processor? 104

Components of Word Processing 104

Standard Word Processing Features 105

Basic Word Processing Editing Features 105

Standard Formatting Functions 108

Advanced Word Processing Features 108

Evaluation of Word Processing Programs 112

Word Processing Program Checklist 116

Integrating a Word Processor into the Classroom 116

Sample Classroom Lesson Plans 118

Summary 123

Chapter 6 Online Resources 123

Chapter Mastery Test 123

Key Terms 123

Computer Lab: Activities for Mastery and Your Portfolio 124

Suggested Readings and References 124

7 Desktop Publishing 125

Word Processing versus Desktop Publishing 125

Historical Background 125

What is Desktop Publishing? 126

Basic Desktop Publishing Features 127

Learning to Use a Desktop Publishing Program 132

How to Choose a Good Desktop Publishing Program 135

Desktop Publishing Program Checklist 137

Integrating Desktop Publishing into the Classroom 137

Sample Classroom Lesson Plans 140

Additional Activities 144

Summary 145

Chapter 7 Online Resources 145

Chapter Mastery Test 145

Key Terms 146

Computer Lab: Activities for Mastery and Your Portfolio 146

Suggested Readings and References 146

8 Databases 147

What is a Database? 147

Advantages of an Electronic Database 148

How a Database Works 149

Types of Databases 152

How to Choose a Database for the Classroom 155

Hardware Compatibility 155

General Features 156

Advanced Features 156

Flexibility 157

Ease of Use 157

Consumer Value 157

Support 158

Integrating the Database into the Classroom 159

Teacher Practice Activities 159

Database Checklist 160

Sample Classroom Lesson Plans 163

Summary 169

Chapter 8 Online Resources 170

Chapter Mastery Test 170

Key Terms 170

Computer Lab: Activities for Mastery and Your Portfolio 170

Suggested Readings and References 171

9 Spreadsheets and Integrated Programs 172

What is a Spreadsheet? 172

Historical Overview 172

Components of a Spreadsheet 173

How a Spreadsheet Operates 174

Why Use an Electronic Spreadsheet? 177

Basic Features of a Spreadsheet 178

Advanced Features of a Spreadsheet 178

How to Select a Good Spreadsheet for the Classroom 179

Integrating a Spreadsheet into the Classroom 182

Spreadsheet Checklist 183

Teacher Practice Activity 185

Sample Classroom Lesson Plans 186

Integrated Programs 191

Alternatives to Integrated Programs 191

Summary 192

Chapter 9: Online Resources 193

Chapter Mastery Test 193

Key Terms 193

Computer Lab: Activities for Mastery and Your Portfolio 193

Suggested Readings and References 194

10 Digital Photography and Newer Technologies 195

Introduction 195

What is a Digital Camera? 195

Advantages and Disadvantages of Digital Photography 196

How to Choose a Digital Camera 197

Megapixels 197

Liquid Crystal Displays and Viewfinders 198

Memory Cards 198

Optical versus Digital Zoom 199

Power Supply 199

Formats 199

Cost, Weight, Price, and Feel 200

Photography Software 200

Digital Cameras in the Classroom 201

Digital Camera Checklist 202

Emerging Web Technologies 204

Sample Classroom Lesson Plans 209

Summary 213

Chapter 10 Online Resources 213

Chapter Mastery Test 213

Key Terms 214

Computer Lab: Activities for Mastery and Your Portfolio 214

Suggested Readings and References 214

11 Multimedia and Video Technology 216

What is Multimedia? 216

Historical Perspective 216

Hypertext and Hypermedia 217

Hypermedia Authoring Tools 218

Classroom Suggestions for Using Hypermedia 220

Guidelines for Creating a Multimedia Presentation 221

Computer Multimedia Project Checklist 223

Multimedia Software 224

Video Camera in the Classroom 225

How to Choose a Video Camera 227

Digital Video Camera Checklist 228

Video Editing Technology 229

Movies in the Classroom 229

YouTube 230

Video Blog 230

Digital Storytelling 231

Video and Sound Players 231

Morphing and Warping Technology 232

Virtual Reality 233

Second Life 234

Sample Classroom Lesson Plans 235

Summary 239

Chapter 11 Online Resources 239

Chapter Mastery Test 239

Key Terms 239

Computer Lab: Activities for Mastery and Your Portfolio 240

Suggested Readings and References 240

12 Selecting Software and Integrating It into the Classroom 242

Computer-Assisted Instruction 242

Historical Background 242

Types of CAI 243

Subject-Area Software 249

Computer-Managed Instruction 252

Integrated Learning Systems 253

Public Domain Software, Freeware, Shareware, and Open Source 255

Software Selection: A General Guide 255

Software Program Checklist 259

Guidelines for Setting up a Software Library 260

Sample Classroom Lesson Plans 260

Summary 262

Chapter 12 Online Resources 263

Chapter Mastery Test 263

Key Terms 263

Computer Lab: Activities for Mastery and Your Portfolio 264

Suggested Readings and References 264

13 Technology in Special Education: Assistive Technology 265

Students with Disabilities 265

Adaptive Technology 269

Universal Design for Learning 272

Software for the Special Education Classroom 273

Assistive/Adaptive Technology Checklist 279

Laws Affecting Special Education 280

Mainstreaming 280

Inclusion 281

Adapting Classroom Lesson Plans for Students with Disabilities 281

Sample Classroom Lesson Plans 281

Summary 287

Chapter 13 Online Resources 287

Chapter Mastery Test 287

Key Terms 288

Computer Lab: Activities for Mastery and Your Portfolio 288

Suggested Readings and References 288

14 Teacher Support Tools and Music, Art, and Graphic Software 290

What Are Teacher Support Tools? 290

Teacher Support Tools 291

Teacher Support Tools on the Internet 299

Electronic Portfolios 300

Clip Art Collections 302

Teacher Support Tools Checklist 303

Individualized Education Plan Generators 304

What is Graphics Software? 304

Graphics Software 304

Presentation Graphics Programs 306

Print Graphics Programs 307

Computer-Aided Design Applications 309

Music Technology 310

Sample Classroom Lesson Plans 311

Summary 315

Chapter 14 Online Resources 316

Chapter Mastery Test 316

Key Terms 316

Computer Lab: Activities for Mastery and Your Portfolio 316

Suggested Readings and References 317

PART 4 What Teachers Should Know about Educational Technology 319

15 One Computer in the Classroom 321

One Computer in the Classroom 321

Computer Labs 330

The Wireless Mobile Lab 331

Summary 332

Chapter 15 Online Resources 332

Chapter Mastery Test 332

Key Terms 332

Computer Lab: Activities for Mastery and Your Portfolio 332

Suggested Readings and References 333

16 Learning Theorists and Research 334

Learning Theories and Technology Integration 334

Computer-Assisted Instruction Research Findings 337

Achievement 337

Summary 343

Chapter 16 Study Online Resources 344

Chapter Mastery Test 344

Key Terms 344

Computer Lab: Activities for Mastery and Your Portfolio 344

Suggested Readings and References 345

17 The Future 348

Future Trends 348

Emerging Technologies in Education 360

Software 361

Trends and Interesting Developments 362

Concluding Thoughts 363

Lessons We Have Learned 363

Summary 364

Chapter 17 Online Resources 364

Chapter Mastery Test 364

Key Terms 365

Computer Lab: Activities for Mastery and Your Portfolio 365

Suggested Readings and References 365

Appendix A Directory of Selected Software Publishers 367

Appendix B Recommended Mail-Order and Online Software Sources 370

Glossary 371

Index 381

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