Offered By Steven O'Connor
Steven O'Connor writes young adult fiction with a futuristic bent. His writing is influenced by Douglas Adams (Hitchhiker's Guide to the Galaxy), Blade Runner, Dr Who, and just about every sci-fi film and TV show you could possibly think of. His initial manuscript for EleMental: A First-person Shoo...
The future. It's all about friendship, love ... and dangerous video games.
Trade-published paperback edition launched at the Melbourne Writers' Festival by the Australian of the Year, 2010.
Willis, a loner not by choice, is gradually drawn into friendship with Zeb - cool and reckless - and into love with Arizona - bold and untouchable.
Set in 2050, the three teenagers encounter a deadly new virtual reality game called EleMental. Deliberately designed to be highly addictive, to control rebellious asteroid miners, EleMental has a byproduct no one was ready for: gameblur. One moment, you're at your desk, the next, you're battling something half-dinosaur, half-tank.
Steven O'Connor writes young adult fiction with a futuristic bent. His writing is influenced by Douglas Adams (Hitchhiker's Guide to the Galaxy), Blade Runner, Dr Who, and just about every sci-fi film and TV show you could possibly think of.
His initial manuscript for EleMental: A First-person Shooter won him a coveted Young Adult Fiction Writers' Mentorship at the national Varuna Writers' Center in the Blue Mountains of New South Wales, Australia.
When Steven O'Connor is not writing, he's a professional social worker and he's passionate about his work with young people.
Originally from Luton, England, Steven O'Connor now lives in Melbourne, Australia with his wife, two teenage children and Sparks, his ever-attentive, ever-hungry Cavalier King Charles spaniel (AKA a toy dog, AKA canny writing assistant).
'... a fantastic and exciting debut novel by Steven O'Connor ... entertaining mix of futuristic sci-fi, horror, action and angst ... this reads like Philip K Dick for teenagers. With the narrative sneakily shifting between the real and virtual worlds, O'Connor explores some fairly complex and sophisticated issues in a thrilling and accessible way.'Bookseller+Publisher, June 2010.
'... the author does an excellent job of creating Virtualitee, and by the end readers might feel as if they have had a lucky escape from its clutches, too.'
BookList, May 2012.