The Ghost and the Machine
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More About This Title The Ghost and the Machine
It’s 1838, and Europe is obsessed with mechanical contraptions, and the Rajah is the height of entertainment as the ultimate chess-playing machine. Kit has toured with the Rajah since the age of ten and knows the secret behind the machine all too well . . . just as she knows that people would rather be fooled than have their illusions stripped away. An eccentric Countess summons the Rajah to her manor house in Vienna for a private engagement. There, Kit meets the inquisitive Eleanor, who tests Kit’s ability to tell the difference between truth and illusion . . . Or is it all just another game of chess?
Benny Lawrence lives in Toronto, Canada, where she works as a lawyer while wondering just when in hell she grew up. Occasionally, she dons elaborate hats and sallies out after dark to solve crimes. There being no crimes lying around for her to solve, she mooches off home and eats cookies instead. She enjoys dead languages, not-dead cats, fizzy drinks, preparing for the apocalypse, and board games. She is obsessed with mysteries, science fiction, and fantasy books, as long as they involve snappy dialogue and females who can deliver it.