EleMental

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More About This Title EleMental

English

Take up your controller—time is running out as a new kind of game becomes more and more addictive It's the year 2050. In a city with ziprams that screech across the horizon and hyperboards that zoom through the air, three teenagers—Zeb, Willis, and Arizona—are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It is a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee. When Zeb disappears, as Willis and Arizona search for him until they can no longer tell fact from fiction, whether they're in the real world or in a game.

English

Steven O'Connor has beaten Halo, Bioshock, and Mortal Kombat without having to stoop to the use of the easy setting. This is his first novel.

English

"The author does an excellent job of creating Virtualitee, and by the end readers might feel as if they have had a lucky escape from its clutches, too."  —Booklist 
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