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More About This Title Designing Highly Useable Software
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Introduction.
Part I Keeping It Simple.
Chapter 1: The UUI: The Useable User Interface.
Chapter 2: Modeling the Real World.
Chapter 3: Laying Out Your Windows and Dialog Boxes.
Chapter 4: Managing Your Software?s Time.
Chapter 5: Highly Navigable Software.
Chapter 6: Data, Reports, and Printouts.
Chapter 7: Adding a Web Interface.
Part II The Lonely Engineer.
Chapter 8: Under the Hood.
Chapter 9: When Your Software Starts, Stops, or Dies a Quick Death.
Chapter 10: Modularity and Libraries.
Chapter 11: Object-Oriented Pontificating.
Part III The Business of It All: It?s ?Dollars and Sense?.
Chapter 12: A Very Gross National Product: Business and Software Problems.
Chapter 13: Testing, Testing, Testing.
Chapter 14: Installing, Training, and Helping.
Chapter 15: Book in a Book: A Guide for Programming Bosses.
Appendix A: Software Design Resources.