Designing Highly Useable Software
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More About This Title Designing Highly Useable Software

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Jeff Cogswell has been an application developer and trainer for 13 years, with clients ranging from startups to Fortune 500 companies. He has developed and taught courses on Windows architecture, CORBA/C++ and CORBA/Java, and object-oriented programming. Jeff operates a consulting firm specializing in software design. He has written seven computer books.

English

Introduction.

Part I Keeping It Simple.

Chapter 1: The UUI: The Useable User Interface.

Chapter 2: Modeling the Real World.

Chapter 3: Laying Out Your Windows and Dialog Boxes.

Chapter 4: Managing Your Software?s Time.

Chapter 5: Highly Navigable Software.

Chapter 6: Data, Reports, and Printouts.

Chapter 7: Adding a Web Interface.

Part II The Lonely Engineer.

Chapter 8: Under the Hood.

Chapter 9: When Your Software Starts, Stops, or Dies a Quick Death.

Chapter 10: Modularity and Libraries.

Chapter 11: Object-Oriented Pontificating.

Part III The Business of It All: It?s ?Dollars and Sense?.

Chapter 12: A Very Gross National Product: Business and Software Problems.

Chapter 13: Testing, Testing, Testing.

Chapter 14: Installing, Training, and Helping.

Chapter 15: Book in a Book: A Guide for Programming Bosses.

Appendix A: Software Design Resources.

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